From 6c4983120d18fd8ea554612384ef1dc46fc7ea9f Mon Sep 17 00:00:00 2001 From: Allanis Date: Mon, 25 Nov 2013 15:51:24 +0000 Subject: [PATCH] [Fix] Segfault when having active missions. --- src/mission.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/mission.c b/src/mission.c index 5292572..300d386 100644 --- a/src/mission.c +++ b/src/mission.c @@ -88,6 +88,7 @@ MissionData* mission_get(int id) { /* Initialize a mission. */ static int mission_init(Mission* mission, MissionData* misn, int load) { + int i; char* buf; uint32_t bufsize; @@ -99,6 +100,12 @@ static int mission_init(Mission* mission, MissionData* misn, int load) { else mission->id = mission_genID(); + /* Init the timers. */ + for(i = 0; i < MISSION_TIMER_MAX; i++) { + mission->timer[i] = 0.; + mission->tfunc[i] = NULL; + } + mission->data = misn; /* Init lua. */ @@ -309,7 +316,7 @@ void missions_update(const double dt) { for(i = 0; i < MISSION_MAX; i++) { /* Mission must be active. */ if(player_missions[i].id != 0) { - for(j = 0; j < MISSION_TIMER_MAX; i++) { + for(j = 0; j < MISSION_TIMER_MAX; j++) { /* Timer must be active. */ if(player_missions[i].timer[j] != 0.) { player_missions[i].timer[j] -= dt;