[Add] New ship: Leapard!
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@ -28,7 +28,7 @@
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<ai>pirate</ai>
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<ai>pirate</ai>
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<faction>Pirate</faction>
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<faction>Pirate</faction>
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<pilots>
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<pilots>
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<pilot chance='100'>Merchant Ship</pilot>
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<pilot chance='100'>Leapard</pilot>
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</pilots>
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</pilots>
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</fleet>
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</fleet>
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</Fleets>
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</Fleets>
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37
dat/ship.xml
37
dat/ship.xml
@ -5,12 +5,12 @@
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<GUI>minimal</GUI>
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<GUI>minimal</GUI>
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<class>1</class>
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<class>1</class>
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<movement>
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<movement>
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<thrust>400</thrust>
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<thrust>320</thrust>
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<turn>180</turn>
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<turn>150</turn>
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<speed>360</speed>
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<speed>360</speed>
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</movement>
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</movement>
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<health>
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<health>
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<shield>50</shield>
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<shield>70</shield>
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<armor>80</armor>
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<armor>80</armor>
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<energy>240</energy>
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<energy>240</energy>
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<shield_regen>80</shield_regen>
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<shield_regen>80</shield_regen>
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@ -21,11 +21,38 @@
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<crew>2</crew>
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<crew>2</crew>
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<mass>7</mass>
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<mass>7</mass>
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<cap_weapon>20</cap_weapon>
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<cap_weapon>20</cap_weapon>
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<cap_cargo>20</cap_cargo>
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<cap_cargo>25</cap_cargo>
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</characteristics>
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</characteristics>
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<outfits>
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<outfits>
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<outfit quantity='2'>laser</outfit>
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<outfit quantity='1'>laser</outfit>
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</outfits>
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</outfits>
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</ship>
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<ship name = "Leapard">
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<GFX>leapard</GFX>
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<GUI>minimal</GUI>
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<class>1</class>
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<movement>
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<thrust>400</thrust>
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<turn>180</turn>
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<speed>380</speed>
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</movement>
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<health>
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<shield>50</shield>
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<armor>60</armor>
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<energy>180</energy>
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<shield_regen>100</shield_regen>
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<armor_regen>60</armor_regen>
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<energy_regen>40</energy_regen>
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</health>
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<characteristics>
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<crew>2</crew>
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<mass>5</mass>
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<cap_weapon>25</cap_weapon>
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<cap_cargo>10</cap_cargo>
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</characteristics>
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<outfits>
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<outfit quantity ='2'>laser</outfit>
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</outfits>
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</ship>
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</ship>
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<ship name="Enemy Test">
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<ship name="Enemy Test">
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<GFX>ship1</GFX>
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<GFX>ship1</GFX>
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BIN
gfx/ship/leapard.png
Normal file
BIN
gfx/ship/leapard.png
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Binary file not shown.
After Width: | Height: | Size: 87 KiB |
BIN
gfx/ship/leapard_target.png
Normal file
BIN
gfx/ship/leapard_target.png
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After Width: | Height: | Size: 6.9 KiB |
Binary file not shown.
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@ -50,7 +50,7 @@ int joystick_init(void) {
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// Figure out how many joysticks there are.
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// Figure out how many joysticks there are.
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numjoysticks = SDL_NumJoysticks();
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numjoysticks = SDL_NumJoysticks();
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LOG("%d joysticks detected", numjoysticks);
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LOG("%d joystick%s detected", numjoysticks, (numjoysticks==1)?"":"s");
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for(i = 0; i < numjoysticks; i++)
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for(i = 0; i < numjoysticks; i++)
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LOG("\t\t%d. %s", i, SDL_JoystickName(i));
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LOG("\t\t%d. %s", i, SDL_JoystickName(i));
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