[Change] No point playing sound for entering hyperspace range when already jumping.
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@ -893,6 +893,7 @@ void player_renderGUI(void) {
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i = space_canHyperspace(player);
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if((i != 0) && (i != can_jump))
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if(!pilot_isFlag(player, PILOT_HYPERSPACE))
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player_playSound(snd_jump, 1);
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can_jump = i;
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