[Fix] Segfault if not checking for player when displaying small_menu.
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@ -150,7 +150,8 @@ static void menu_main_exit(char* str) {
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/* Ze ingame menu. */
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/* Small ingame menu. */
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void menu_small(void) {
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if(player_isFlag(PLAYER_DESTROYED) || pilot_isFlag(player, PILOT_DEAD) ||
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if((player == NULL) player_isFlag(PLAYER_DESTROYED)
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|| pilot_isFlag(player, PILOT_DEAD) ||
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(menu_isOpen(MENU_MAIN) ||
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menu_isOpen(MENU_SMALL) ||
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menu_isOpen(MENU_DEATH)))
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