[Add] Documented Player.
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src/player.c
40
src/player.c
@ -73,11 +73,11 @@ unsigned int player_flags = 0; /**< Player flags. */
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/* Input.c */
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double player_turn = 0.; /**< Turn velocity from input. */
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static double player_acc = 0.; /**< Accel velocity from input. */
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unsigned int player_target = PLAYER_ID; /**< Targetted pilot. */
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unsigned int player_target = PLAYER_ID; /**< Targetted pilot. PLAYER_ID is none. */
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/* Internal */
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int planet_target = -1; /**< Targetted planet. */
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int hyperspace_target = -1; /**< Target hyperspace route. */
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int planet_target = -1; /**< Targetted planet. -1 is none. */
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int hyperspace_target = -1; /**< Target hyperspace route. -1 is none. */
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/* For death etc. */
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static unsigned int player_timer = 0; /**< For death and such. */
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@ -94,7 +94,11 @@ extern int pilot_nstack;
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/* Space stuff for GUI. */
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extern StarSystem* systems_stack;
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/* GUI crap. */
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/**
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* @struct Radar
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*
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* @brief Represents the player's radar.
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*/
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typedef struct Radar_ {
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double x,y; /**< Position. */
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double w,h; /**< Dimensions. */
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@ -108,11 +112,21 @@ typedef struct Radar_ {
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#define RADAR_RES_INTERVAL 10. /**< Steps used to increase/decrease resolution. */
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#define RADAR_RES_DEFAULT 40. /**< Default resolution. */
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/**
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* @struct Rect
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*
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* @brief Represents a rectangle.
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*/
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typedef struct Rect_ {
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double x,y;
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double w,h;
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} Rect;
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/**
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* @struct GUI
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*
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* @brief Represents the ingame player graphical user interface.
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*/
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typedef struct GUI_ {
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/* Graphics. */
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glTexture* gfx_frame; /**< Frame of the GUI. */
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@ -138,18 +152,24 @@ static GUI gui = {
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}; /**< The GUI. */
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/* Needed to render properly. */
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double gui_xoff = 0.;
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double gui_yoff = 0.;
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double gui_xoff = 0.; /**< X offset that GUI introduces. */
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double gui_yoff = 0.; /**< Y offset that GUI introduces. */
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/* Messages. */
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#define MSG_SIZE_MAX 80
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#define MSG_SIZE_MAX 80 /**< Max message length. */
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int msg_timeout = 5000; /**< How long it takes for a message to timeout. */
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int msg_max = 5; /**< Max messages on screen. */
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/**
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* @struct Mesg
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*
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* @brief On screen player message.
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*/
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typedef struct Msg_ {
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char str[MSG_SIZE_MAX];
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unsigned int t;
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char str[MSG_SIZE_MAX]; /**< The message. */
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unsigned int t; /**< Time of creation. */
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} Msg;
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static Msg* msg_stack; /**< Stack of messages. */
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static Msg* msg_stack; /**< Stack of messages, will be of mesg_max size. */
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/* External. */
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extern void pilot_render(const Pilot* pilot); /* Extern is in Pilot.* */
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36
src/player.h
36
src/player.h
@ -2,34 +2,34 @@
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#include "pilot.h"
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/* Flag definitions. */
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#define PLAYER_TURN_LEFT (1<<0) /* Player is turning left. */
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#define PLAYER_TURN_RIGHT (1<<1) /* Player is turning right. */
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#define PLAYER_REVERSE (1<<2) /* Player is facint opposite vel. */
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#define PLAYER_AFTERBURNER (1<<3) /* Player is burning it up. */
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#define PLAYER_DESTROYED (1<<9) /* Player goes BOOM! */
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#define PLAYER_FACE (1<<10) /* Player is facing target. */
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#define PLAYER_PRIMARY (1<<11) /* Player is shooting primary weapon. */
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#define PLAYER_TURN_LEFT (1<<0) /**< Player is turning left. */
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#define PLAYER_TURN_RIGHT (1<<1) /**< Player is turning right. */
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#define PLAYER_REVERSE (1<<2) /**< Player is facing opposite of vel. */
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#define PLAYER_AFTERBURNER (1<<3) /**< Player is burning it up. */
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#define PLAYER_DESTROYED (1<<9) /**< Player goes BOOM! */
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#define PLAYER_FACE (1<<10) /**< Player is facing target. */
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#define PLAYER_PRIMARY (1<<11) /**< Player is shooting primary weapon. */
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#define PLAYER_PRIMARY_L (1<<12) /**< Player shot primary weapon last frame. */
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#define PLAYER_SECONDARY (1<<13) /* Player is shooting secondary weapon. */
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#define PLAYER_SECONDARY (1<<13) /**< Player is shooting secondary weapon. */
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#define PLAYER_SECONDARY_L (1<<14) /**< Player shot secondary last frame. */
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#define PLAYER_LANDACK (1<<15) /* Player has permission to land. */
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#define PLAYER_CREATING (1<<16) /* Player is being created. */
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#define PLAYER_LANDACK (1<<15) /**< Player has permission to land. */
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#define PLAYER_CREATING (1<<16) /**< Player is being created. */
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/* Flag functions. */
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#define player_isFlag(f) (player_flags & f)
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#define player_setFlag(f) if(!player_isFlag(f)) (player_flags |= f)
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#define player_rmFlag(f) if(player_isFlag(f)) (player_flags ^= f)
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#define player_isFlag(f) (player_flags & f) /**< Check for a player flag. */
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#define player_setFlag(f) if(!player_isFlag(f)) (player_flags |= f) /**< Set a player flag. */
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#define player_rmFlag(f) if(player_isFlag(f)) (player_flags ^= f) /**< Remove a player flag. */
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/* The player. */
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extern Pilot* pilot;
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extern char* player_name;
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extern unsigned int player_flags;
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extern int player_crating;
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extern Pilot* pilot; /**< The player. */
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extern char* player_name; /**< Player's name. */
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extern unsigned int player_flags; /**< Player's flags. */
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extern int player_crating; /**< Player's combat rating. */
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/* Enums. */
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/* For render functions. */
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typedef enum RadarShape_ { RADAR_RECT, RADAR_CIRCLE } RadarShape;
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typedef enum RadarShape_ { RADAR_RECT, RADAR_CIRCLE } RadarShape; /**< Player's radar shape. */
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/* Creation/Cleanup. */
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void player_new(void);
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