[Change] Randomized planet landing a little.
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							| @ -379,7 +379,11 @@ static int ai_pushtask(lua_State* L) { | |||||||
|       // Only pointer valid is Vec2* in Lua.
 |       // Only pointer valid is Vec2* in Lua.
 | ||||||
|       t->dtype = TYPE_PTR; |       t->dtype = TYPE_PTR; | ||||||
|       t->dat.target = MALLOC_L(Vec2); |       t->dat.target = MALLOC_L(Vec2); | ||||||
|       vectcpy(t->dat.target, (Vec2*)lua_topointer(L,3)); | 			// No idea why vectcpy doesn't work here..
 | ||||||
|  | 			((Vec2*)t->dat.target)->x 		= ((Vec2*)lua_topointer(L,3))->x; | ||||||
|  | 			((Vec2*)t->dat.target)->y 		= ((Vec2*)lua_topointer(L,3))->y; | ||||||
|  | 			((Vec2*)t->dat.target)->mod 	= ((Vec2*)lua_topointer(L,3))->mod; | ||||||
|  | 			((Vec2*)t->dat.target)->angle = ((Vec2*)lua_topointer(L,3))->angle; | ||||||
|     } else |     } else | ||||||
|       t->dtype = TYPE_NULL; |       t->dtype = TYPE_NULL; | ||||||
|   } |   } | ||||||
| @ -671,6 +675,7 @@ static int ai_getrndplanet(lua_State* L) { | |||||||
| 
 | 
 | ||||||
|   Planet** planets; |   Planet** planets; | ||||||
|   int nplanets, i; |   int nplanets, i; | ||||||
|  | 	Vec2 v; | ||||||
|   planets = malloc(sizeof(Planet*) * cur_system->nplanets); |   planets = malloc(sizeof(Planet*) * cur_system->nplanets); | ||||||
| 
 | 
 | ||||||
|   for(nplanets = 0, i = 0; i < cur_system->nplanets; i++) |   for(nplanets = 0, i = 0; i < cur_system->nplanets; i++) | ||||||
| @ -685,7 +690,10 @@ static int ai_getrndplanet(lua_State* L) { | |||||||
| 
 | 
 | ||||||
|   // We can actually get a random planet now.
 |   // We can actually get a random planet now.
 | ||||||
|   i = RNG(0,nplanets-1); |   i = RNG(0,nplanets-1); | ||||||
|   lua_pushlightuserdata(L, &planets[i]->pos); | 	vectcpy(&v, &planets[i]->pos); | ||||||
|  | 	vect_cadd(&v, RNG(0, planets[i]->gfx_space->sw)-planets[i]->gfx_space->sw/2., | ||||||
|  | 				RNG(0, planets[i]->gfx_space->sh)-planets[i]->gfx_space->sh/2.); | ||||||
|  |   lua_pushlightuserdata(L, &v); | ||||||
|   free(planets); |   free(planets); | ||||||
|   return 1; |   return 1; | ||||||
| } | } | ||||||
|  | |||||||
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