[Add] Couple more commodities.
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@ -11,6 +11,24 @@
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<high>240</high>
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<high>240</high>
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<medium>210</medium>
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<medium>210</medium>
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<low>180</low>
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<low>180</low>
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</commodity>
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<commodity name="Industrial Goods">
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<description>Your basic industrial goods. From cutting lasers to prcessed metals.</description>
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<high>420</high>
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<medium>340</medium>
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<low>280</low>
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</commodity>
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<commodity name="Medicine">
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<description>An assortment of medicines sutable for curing all sorts of ailments.</description>
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<high>900</high>
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<medium>750</medium>
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<low>550</low>
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</commodity>
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<commodity name="Luxury Goods">
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<description>All kinds of high quality luxary goods.</description>
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<high>760</high>
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<medium>630</medium>
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<low>470</low>
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</commodity>
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</commodity>
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<commodity name = "Parcels">
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<commodity name = "Parcels">
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</commodity>
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</commodity>
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@ -43,10 +43,19 @@ function create()
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-- More mission specifics.
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-- More mission specifics.
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carg_mass = rnd.int(10, 30)
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carg_mass = rnd.int(10, 30)
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i = rnd.int(1)
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i = rnd.int(12)
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if i == 0 then carg_type = "Food"
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if i < 5 then
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elseif i == 1 then carg_type = "Ore"
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carg_type = "Food"
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elseif i < 8 then
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carg_type = "Ore"
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elseif i < 10 then
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carg_type = "Industrial Goods"
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elseif i < 12 then
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carg_type = "Luxary Goods"
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else
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carg_type = "Medicine"
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end
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end
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misn.setDesc(string.format(misn_desc, planet, system, carg_mass, carg_type))
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misn.setDesc(string.format(misn_desc, planet, system, carg_mass, carg_type))
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reward = misn_dist * carg_mass * (250+rnd.int(150)) +
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reward = misn_dist * carg_mass * (250+rnd.int(150)) +
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carg_mass * (150+rnd.int(75)) +
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carg_mass * (150+rnd.int(75)) +
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@ -42,9 +42,17 @@ function create()
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-- More mission specifics.
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-- More mission specifics.
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carg_mass = rnd.int(10, 30)
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carg_mass = rnd.int(10, 30)
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i = rnd.int(1)
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i = rnd.int(12)
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if i == 0 then carg_type = "Food"
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if i < 5 then
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elseif i == 1 then carg_type = "Ore"
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carg_type = "Food"
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elseif i < 8 then
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carg_type = "Ore"
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elseif i < 10 then
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carg_type = "Industrial Goods"
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elseif i < 12 then
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carg_type = "Luxary Goods"
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else
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carg_type = "Medicine"
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end
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end
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misn.setDesc(string.format(misn_desc, carg_mass, carg_type, planet, system))
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misn.setDesc(string.format(misn_desc, carg_mass, carg_type, planet, system))
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@ -17,6 +17,8 @@
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<commodities>
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<commodities>
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<commodity>Food</commodity>
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<commodity>Food</commodity>
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<commodity>Ore</commodity>
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<commodity>Ore</commodity>
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<commodity>Industrial Goods</commodity>
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<commodity>Medicine</commodity>
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</commodities>
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</commodities>
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</general>
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</general>
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<GFX>
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<GFX>
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@ -64,6 +66,7 @@
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</tech>
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</tech>
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<commodities>
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<commodities>
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<commodity>Food</commodity>
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<commodity>Food</commodity>
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<commodity>Medicine</commodity>
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</commodities>
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</commodities>
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</general>
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</general>
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<GFX>
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<GFX>
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@ -103,6 +106,9 @@
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<commodities>
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<commodities>
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<commodity>Food</commodity>
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<commodity>Food</commodity>
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<commodity>Ore</commodity>
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<commodity>Ore</commodity>
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<commodity>Industrial Goods</commodity>
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<commodity>Medicine</commodity>
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<commodity>Luxury Goods</commodity>
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</commodities>
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</commodities>
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</general>
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</general>
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<GFX>
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<GFX>
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@ -43,11 +43,17 @@ end
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function create()
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function create()
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ai.setcredits(ai.rnd(200, ai.shipprice()/100))
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ai.setcredits(ai.rnd(200, ai.shipprice()/100))
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num = ai.rnd(0,1)
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num = ai.rnd(12)
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if num == 0 then
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if num < 5 then
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cargo = "Food"
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cargo = "Food"
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elseif num == 1 then
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elseif num < 8 then
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cargo = "Ore"
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cargo = "Ore"
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elseif num < 10 then
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cargo = "Industrial Goods"
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elseif num < 12 then
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cargo = "Luxary Goods"
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else
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cargo = "Medicine"
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end
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end
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ai.setcargo(cargo, ai.rnd(0, ai.cargofree()))
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ai.setcargo(cargo, ai.rnd(0, ai.cargofree()))
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end
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end
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22
src/ai.c
22
src/ai.c
@ -952,14 +952,24 @@ static int ai_shipprice(lua_State* L) {
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// Return a number between low and high.
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// Return a number between low and high.
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static int ai_rng(lua_State* L) {
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static int ai_rng(lua_State* L) {
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MIN_ARGS(2);
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int o;
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int l, h;
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o = lua_gettop(L);
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if(lua_isnumber(L,1)) l = (int)lua_tonumber(L, 1);
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if(o == 0) lua_pushnumber(L, RNGF()); // Random double 0 <= x <= 1.
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if(lua_isnumber(L,1)) h = (int)lua_tonumber(L, 2);
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else if(o == 1) { // Random int o <= x <= param.
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if(lua_isnumber(L, -1))
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lua_pushnumber(L, RNG(0, (int)lua_tonumber(L, -1)));
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else return 0;
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}
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else if(o >= 2) { // Random int param 1 <= x <= param 2.
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if(lua_isnumber(L, -1) && lua_isnumber(L, -2))
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lua_pushnumber(L,
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RNG((int)lua_tonumber(L, -2), (int)lua_tonumber(L, -1)));
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else return 0;
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}
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else return 0;
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lua_pushnumber(L, RNG(l,h));
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return 1; // Unless it's returned 0 already it'll always return a param.
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return 1;
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}
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}
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@ -65,7 +65,7 @@ extern Mission player_missions[MISSION_MAX];
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Mission* missions_computer(int* n, int faction, char* planet, char* system);
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Mission* missions_computer(int* n, int faction, char* planet, char* system);
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// Player accepted mission - mission computer.
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// Player accepted mission - mission computer.
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void mission_accept(Mission* mission);
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void mission_accept(Mission* mission);
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void mission_bar(int faction, char* planet, char* system);
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void missions_bar(int faction, char* planet, char* system);
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// Misc.
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// Misc.
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int mission_getID(MissionData* misn);
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int mission_getID(MissionData* misn);
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