[Change] Tweaked obolete transportationPrice to be more realistic with masses.
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@ -972,7 +972,7 @@ static int shipyard_yoursTransportPrice(char* shipname) {
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if(strcmp(loc, land_planet->name)==0) /* Already here. */
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if(strcmp(loc, land_planet->name)==0) /* Already here. */
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return 0;
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return 0;
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price = (int)ship->solid->mass*500;
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price = (int)(sqrt(ship->solid->mass)*5000.);
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return price;
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return price;
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}
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}
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