From 5af179ffaa433b5f8bba11d426394e498ed4fe4d Mon Sep 17 00:00:00 2001 From: Allanis Date: Wed, 5 Mar 2014 22:46:50 +0000 Subject: [PATCH] [Add] Exposed some more music functionality. --- src/music.c | 28 ++++++++++++++++++++++++++++ src/music.h | 3 +++ 2 files changed, 31 insertions(+) diff --git a/src/music.c b/src/music.c index 5711d38..f9c88e9 100644 --- a/src/music.c +++ b/src/music.c @@ -199,6 +199,34 @@ void music_stop(void) { WARN("SDL_Mixer: %s", Mix_GetError()); } +/** + * @brief Pauses the music. + */ +void music_pause(void) { + if(music_music == NULL) return; + + Mix_PauseMusic(); +} + +/** + * @brief Resumes the music. + */ +void music_resume(void) { + if(music_music == NULL) return; + + Mix_ResumeMusic(); +} + +/** + * @brief Sets the music to a position in seconds. + * @param sec Position to go to in seconds. + */ +void music_setPos(double sec) { + if(music_music == NULL) return; + + Mix_FadeInMusicPos(music_music, 1, 1000, sec); +} + /* Music lua stuff. */ /** diff --git a/src/music.h b/src/music.h index b932e69..6c15edb 100644 --- a/src/music.h +++ b/src/music.h @@ -16,6 +16,9 @@ int music_volume(const double vol); void music_load(const char* name); void music_play(void); void music_stop(void); +void music_pause(void); +void music_resume(void); +void music_setPos(double sec); /* Lua control. */ int lua_loadMusic(lua_State* L, int read_only);