Merge branch 'testing'
This commit is contained in:
commit
5864bf9cdf
34
snd/music.lua
Normal file
34
snd/music.lua
Normal file
@ -0,0 +1,34 @@
|
||||
--[[
|
||||
-- Music will get called with a string parameter indicating status.
|
||||
-- Valid Parameters:
|
||||
-- load - game is loading.
|
||||
-- land - player landed.
|
||||
-- takeoff - player took off.
|
||||
-- combat - Player just got a hostile on screen.
|
||||
-- idle - Current playing music ran out.
|
||||
--]]--
|
||||
|
||||
function choose(str)
|
||||
if str == "load" then
|
||||
music.load("machina")
|
||||
music.play()
|
||||
|
||||
elseif str == "land" then
|
||||
music.load("agriculture")
|
||||
music.play()
|
||||
|
||||
elseif str == "takeoff" then
|
||||
music.load("liftoff")
|
||||
music.play()
|
||||
|
||||
elseif str == "combat" then
|
||||
music.load("galacticbattle")
|
||||
music.play()
|
||||
|
||||
elseif str == "idle" then
|
||||
choose(last) -- This should be smarter in the future.
|
||||
end
|
||||
|
||||
last = str -- Save the last string so we can use it.
|
||||
end
|
||||
|
11
src/land.c
11
src/land.c
@ -14,6 +14,7 @@
|
||||
#include "mission.h"
|
||||
#include "ltime.h"
|
||||
#include "save.h"
|
||||
#include "music.h"
|
||||
#include "land.h"
|
||||
|
||||
// Global/main window.
|
||||
@ -46,9 +47,6 @@
|
||||
#define MISSION_WIDTH 700
|
||||
#define MISSION_HEIGHT 600
|
||||
|
||||
#define MUSIC_TAKEOFF "liftoff"
|
||||
#define MUSIC_LAND "agriculture"
|
||||
|
||||
// We use visited flags to not duplicate missions generated.
|
||||
#define VISITED_LAND (1<<0)
|
||||
#define VISITED_COMMODITY (1<<1)
|
||||
@ -1021,8 +1019,7 @@ void land(Planet* p) {
|
||||
if(landed) return;
|
||||
|
||||
// Change music.
|
||||
music_load(MUSIC_LAND);
|
||||
music_play();
|
||||
music_choose("land");
|
||||
|
||||
land_planet = p;
|
||||
land_wid = window_create(p->name, -1, -1, LAND_WIDTH, LAND_HEIGHT);
|
||||
@ -1092,8 +1089,8 @@ void takeoff(void) {
|
||||
|
||||
if(!landed) return;
|
||||
|
||||
music_load(MUSIC_TAKEOFF);
|
||||
music_play();
|
||||
// The music.
|
||||
music_choose("takeoff");
|
||||
|
||||
sw = land_planet->gfx_space->w;
|
||||
sh = land_planet->gfx_space->h;
|
||||
|
@ -128,8 +128,7 @@ int main(int argc, char** argv) {
|
||||
LOG("Sound is disabled!");
|
||||
else {
|
||||
if(sound_init()) WARN("Problem setting up sound!");
|
||||
music_load("Machina");
|
||||
music_play();
|
||||
music_choose("load");
|
||||
}
|
||||
|
||||
// Input.
|
||||
|
@ -1,5 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "lua.h"
|
||||
#include "lauxlib.h"
|
||||
#include "lualib.h"
|
||||
|
||||
// Debug stuff.
|
||||
#define LLUA_DEBUG(str, args...) \
|
||||
(fprintf(stdout, "Lua: "str"\n", ## args))
|
||||
|
@ -2,9 +2,7 @@
|
||||
#include <string.h>
|
||||
#include <malloc.h>
|
||||
|
||||
#include "lua.h"
|
||||
#include "lauxlib.h"
|
||||
#include "lualib.h"
|
||||
#include "lluadef.h"
|
||||
|
||||
#include "rng.h"
|
||||
#include "lephisto.h"
|
||||
@ -22,9 +20,6 @@
|
||||
#define MISSION_DATA "../dat/mission.xml"
|
||||
#define MISSION_LUA_PATH "../dat/missions/"
|
||||
|
||||
#define luaL_dobuffer(L, b, n, s) \
|
||||
(luaL_loadbuffer(L, b, n, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
|
||||
|
||||
// Current player missions.
|
||||
static unsigned int mission_id = 0;
|
||||
Mission player_missions[MISSION_MAX];
|
||||
|
128
src/music.c
128
src/music.c
@ -3,6 +3,10 @@
|
||||
#include <vorbis/vorbisfile.h>
|
||||
#include <SDL.h>
|
||||
|
||||
#include "llua.h"
|
||||
#include "lluadef.h"
|
||||
#include "misn_lua.h"
|
||||
|
||||
#include "lephisto.h"
|
||||
#include "log.h"
|
||||
#include "pack.h"
|
||||
@ -26,12 +30,29 @@
|
||||
#define musicLock() SDL_mutexP(music_vorbis_lock)
|
||||
#define musicUnlock() SDL_mutexV(music_vorbis_lock)
|
||||
|
||||
#define MUSIC_LUA_PATH "../snd/music.lua"
|
||||
|
||||
// Gobal sound mutex.
|
||||
extern SDL_mutex* sound_lock;
|
||||
|
||||
// Global music lua.
|
||||
static lua_State* music_lua = NULL;
|
||||
// Functions.
|
||||
static int musicL_load(lua_State* L);
|
||||
static int musicL_play(lua_State* L);
|
||||
static int musicL_stop(lua_State* L);
|
||||
static int musicL_get(lua_State* L);
|
||||
static const luaL_reg music_methods[] = {
|
||||
{ "load", musicL_load },
|
||||
{ "play", musicL_play },
|
||||
{ "stop", musicL_stop },
|
||||
{ "get", musicL_get },
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
// Saves the music to ram in this structure.
|
||||
typedef struct alMusic_ {
|
||||
char name[32]; // Name.
|
||||
char name[64]; // Name.
|
||||
Packfile file;
|
||||
OggVorbis_File stream;
|
||||
vorbis_info* info;
|
||||
@ -66,10 +87,14 @@ ov_callbacks ovcall = {
|
||||
.tell_func = (long(*)(void*))ovpack_retneg
|
||||
};
|
||||
|
||||
// Music stuff.
|
||||
static int stream_loadBuffer(ALuint buffer);
|
||||
static int music_find(void);
|
||||
static int music_loadOGG(const char* filename);
|
||||
static void music_free(void);
|
||||
// Lua stuff.
|
||||
static int music_luaInit(void);
|
||||
static void music_luaQuit(void);
|
||||
|
||||
// The thread.
|
||||
static unsigned int music_state = 0;
|
||||
@ -183,7 +208,10 @@ int music_init(void) {
|
||||
alGenSources(1, &music_source);
|
||||
alSourcef(music_source, AL_GAIN, mvolume);
|
||||
alSourcef(music_source, AL_ROLLOFF_FACTOR, 0.);
|
||||
alSourcei(music_source, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
alSourcei(music_source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
|
||||
// Start the lua music stuff.
|
||||
music_luaInit();
|
||||
|
||||
soundUnlock();
|
||||
|
||||
@ -207,6 +235,9 @@ void music_exit(void) {
|
||||
free(music_selection[i]);
|
||||
free(music_selection);
|
||||
|
||||
// Bye bye Lua.
|
||||
music_luaQuit();
|
||||
|
||||
SDL_DestroyMutex(music_vorbis_lock);
|
||||
}
|
||||
|
||||
@ -217,6 +248,9 @@ static int music_loadOGG(const char* filename) {
|
||||
|
||||
musicLock();
|
||||
|
||||
// Set the new name.
|
||||
strncpy(music_vorbis.name, filename, 64);
|
||||
|
||||
// Load the new ogg.
|
||||
pack_open(&music_vorbis.file, DATA, filename);
|
||||
ov_open_callbacks(&music_vorbis.file, &music_vorbis.stream, NULL, 0, ovcall);
|
||||
@ -325,3 +359,93 @@ void music_kill(void) {
|
||||
if(!music_is(MUSIC_KILL)) music_set(MUSIC_KILL);
|
||||
}
|
||||
|
||||
// Music lua stuff.
|
||||
|
||||
// Initialize.
|
||||
static int music_luaInit(void) {
|
||||
char* buf;
|
||||
uint32_t bufsize;
|
||||
|
||||
if(music_lua != NULL)
|
||||
music_luaQuit();
|
||||
|
||||
music_lua = luaL_newstate();
|
||||
|
||||
lua_loadSpace(music_lua, 1); // Space and time are readonly.
|
||||
lua_loadTime(music_lua, 1);
|
||||
lua_loadRnd(music_lua);
|
||||
lua_loadVar(music_lua, 1); // Also read only.
|
||||
lua_loadMusic(music_lua, 0); // Write it.
|
||||
|
||||
// Load the actual lua music code.
|
||||
buf = pack_readfile(DATA, MUSIC_LUA_PATH, &bufsize);
|
||||
if(luaL_dobuffer(music_lua, buf, bufsize, MUSIC_LUA_PATH) != 0) {
|
||||
ERR("Error loading music file: %s" MUSIC_LUA_PATH);
|
||||
ERR("%s", lua_tostring(music_lua, -1));
|
||||
WARN("Most likely lua file has improper syntax, please check");
|
||||
return -1;
|
||||
}
|
||||
free(buf);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Destroy.
|
||||
static void music_luaQuit(void) {
|
||||
if(music_lua == NULL)
|
||||
return;
|
||||
|
||||
lua_close(music_lua);
|
||||
music_lua = NULL;
|
||||
}
|
||||
|
||||
int lua_loadMusic(lua_State* L, int read_only) {
|
||||
(void)read_only; // Future proof.
|
||||
luaL_register(L, "music", music_methods);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int music_choose(char* situation) {
|
||||
lua_getglobal(music_lua, "choose");
|
||||
lua_pushstring(music_lua, situation);
|
||||
if(lua_pcall(music_lua, 1, 0, 0)) {
|
||||
// Error occured.
|
||||
WARN("Error while choosing music: %s", (char*)lua_tostring(music_lua, -1));
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// The music lua functions.
|
||||
static int musicL_load(lua_State* L) {
|
||||
char* str;
|
||||
|
||||
// Check parameters.
|
||||
LLUA_MIN_ARGS(1);
|
||||
if(lua_isstring(L, 1)) str = (char*)lua_tostring(L, 1);
|
||||
else LLUA_INVALID_PARAMETER();
|
||||
|
||||
music_load(str);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int musicL_play(lua_State* L) {
|
||||
(void)L;
|
||||
music_play();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int musicL_stop(lua_State* L) {
|
||||
(void)L;
|
||||
music_stop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int musicL_get(lua_State* L) {
|
||||
musicLock();
|
||||
lua_pushstring(L, music_vorbis.name);
|
||||
musicUnlock();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include "lua.h"
|
||||
|
||||
// Thread.
|
||||
int music_thread(void* unused);
|
||||
@ -15,3 +16,7 @@ void music_load(const char* name);
|
||||
void music_play(void);
|
||||
void music_stop(void);
|
||||
|
||||
// Lua control.
|
||||
int lua_loadMusic(lua_State* L, int read_only);
|
||||
int music_choose(char* situation);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user