[Change] Check for GL_ARB_fragment_program instead of GL_ARB_fragment_shader.
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@ -940,9 +940,9 @@ int gl_init(void) {
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gl_screen.depth = gl_screen.r + gl_screen.g + gl_screen.b + gl_screen.a;
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gl_screen.depth = gl_screen.r + gl_screen.g + gl_screen.b + gl_screen.a;
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/* Get info about some extensions. */
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/* Get info about some extensions. */
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if(gl_hasExt("GL_ARB_vertex_shader")==GL_TRUE)
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if(gl_hasExt("GL_ARB_vertex_program")==GL_TRUE)
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gl_screen.flags |= OPENGL_VERT_SHADER;
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gl_screen.flags |= OPENGL_VERT_SHADER;
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if(gl_hasExt("GL_ARB_fragment_shader")==GL_TRUE)
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if(gl_hasExt("GL_ARB_fragment_program")==GL_TRUE)
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gl_screen.flags |= OPENGL_FRAG_SHADER;
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gl_screen.flags |= OPENGL_FRAG_SHADER;
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/* Texture information. */
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/* Texture information. */
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