[Add] attack_closestenemy to basic.lua. Pushed the land function into basic.lua.

This commit is contained in:
Allanis 2013-11-09 23:57:03 +00:00
parent 0d569ecc54
commit 56d10e603b
4 changed files with 97 additions and 18 deletions

View File

@ -17,7 +17,8 @@ function control()
if planet == nil then
ai.pushtask(0, "hyperspace")
else
ai.pushtask(0, "go", planet)
ai.pushtask(0, "hyperspace")
ai.pushtask(0, "land", planet)
end
end
end

View File

@ -23,7 +23,8 @@ function control()
if planet == nil then
ai.pushtask(0, "hyperspace")
else
ai.pushtask(0, "go", planet)
ai.pushtask(0, "hyperspace")
ai.pushtask(0, "land", planet)
end
end
end

View File

@ -5,11 +5,29 @@
-- functions and such for each AI.
--]]
--[[
-- Replaces the current target with a closer one if possible.
--]]
function attack_closestenemy()
local task = ai.taskname()
if task == "attack" then
local enemy = ai.getenemy()
local target = ai.targetid()
if enemy ~= target then
ai.poptask()
ai.pushtask(0, "attack", enemy)
end
end
end
--[[
-- Attacks the current target, task pops when target is dead.
--]]
function attack()
target = ai.targetid()
function attack_default()
local target = ai.targetid()
ai.hostile(target) -- Mark as hostile.
-- Make sure pilot exists.
if not ai.exists(target) then
@ -20,15 +38,14 @@ function attack()
ai.settarget(target)
-- Get stats about enemy.
dist = ai.dist(ai.pos(target)) -- Get distance.
range = ai.getweaprange()
local dist = ai.dist(ai.pos(target)) -- Get distance.
local range = ai.getweaprange()
-- We first bias towards range.
if dist > range then
dir = ai.face(target) -- Normal face the target.
local dir = ai.face(target) -- Normal face the target.
secondary, special = ai.secondary("Launcher")
local secondary, special = ai.secondary("Launcher")
-- Shoot missiles if in range.
if secondary == "Launcher" and
@ -49,13 +66,13 @@ function attack()
-- Close enough to melee.
else
secondary, special = ai.secondary("Weapon")
dir = ai.aim(target) -- we aim instead of face.
local secondary, special = ai.secondary("Weapon")
local dir = ai.aim(target) -- we aim instead of face.
-- Fire non-smart secondary weapons.
if(secondary == "Launcher" and special ~= "Smart") or
secondary == "Weapon" then
if dir < 10 then -- Need good acuracy.
secondary == "Beam Weapon" then
if dir < 10 or special == "Turret" then -- Need good acuracy.
ai.shoot(2)
end
end
@ -66,19 +83,78 @@ function attack()
end
end
--[[
-- Set attack function to be default. If you want to override use:
-- attack = attack_<type>
-- Right after including this file.
--]]
attack = attack_default
--[[
-- Attempt to land on a planet.
--]]
function land()
local target = ai.target()
local dir = ai.face(target)
local dist = ai.dist(target)
local bdist = ai.minbrakedist()
-- Need to get closer.
if dir < 10 and dist > bdist then
ai.accel()
-- Need to start braking.
elseif dist < bdist then
ai.poptask()
ai.pushtask(0, "landstop", target)
end
end
function landstop()
ai.brake()
if ai.isstopped() then
local target = ai.target()
ai.stop() -- Will stop the pilot if below err vel.
ai.settime(0, rnd.int(8000, 15000)) -- We wait during a while.
ai.poptask()
ai.pushtask(0, "landwait", target)
end
end
function landwait()
local target = ai.target()
local dist = ai.dist(target)
-- In case for some reason landed far away..
if dist > 50 then
ai.poptask()
ai.pushtask(0, "land", target)
elseif ai.timeup(0) then
ai.poptask() -- Ready to do whatever we were doing before.
end
end
--[[
-- Attempts to run from the target.
--]]
function runaway()
target = ai.targetid()
local target = ai.targetid()
if not ai.exists(target) then
ai.poptask()
return
end
dir = ai.face(target, 1)
local dir = ai.face(target, 1)
ai.accel()
--[[
-- TODO: Afterburner handling.
-- if ai.hasafterburner() then
-- ai.afterburn(true)
-- end
--]]
if ai.hasturrets() then
dist = ai.dist(ai.pos(target))
if dist < ai.getweaprange() then
@ -93,13 +169,13 @@ end
--
-- Will need the following in control() to work:
--
-- task = ai.taskname()
-- local task = ai.taskname()
-- if task == "hyperspace" then
-- ai.hyperspace() -- Try to hyperspace.
-- end
--]]
function hyperspace()
dir = ai.facr(-1) -- Face away from (0,0).
local dir = ai.face(-1) -- Face away from (0,0).
if(dir < 10) then
ai.accel()
end

View File

@ -32,7 +32,8 @@ function control()
if planet == nil then
ai.pushtask(0, "hyperspace")
else
ai.pushtask(0, "go", planet)
ai.pushtask(0, "hyperspace")
ai.pushtask(0, "land", planet)
end
end
end