[Add] System names are now viewable in starmap.
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parent
4e2f8aa56d
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5221a51241
@ -154,10 +154,17 @@ static void map_render(double bx, double by, double w, double h) {
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if(sys == cur_system) COLOUR(cRadar_targ);
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if(sys == cur_system) COLOUR(cRadar_targ);
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else if(sys->nplanets == 0) COLOUR(cInert);
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else if(sys->nplanets == 0) COLOUR(cInert);
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else COLOUR(cYellow);
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else COLOUR(cYellow);
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gl_drawCircleInRect(x + sys->pos.x*map_zoom,
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gl_drawCircleInRect(x + sys->pos.x*map_zoom,
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y + sys->pos.y*map_zoom,
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y + sys->pos.y*map_zoom,
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r, bx, by, w, h);
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r, bx, by, w, h);
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// Draw the system name.
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gl_printMax(&gl_smallFont, (bx+w)-(x+7. + sys->pos.x * map_zoom),
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x + 7. + sys->pos.x * map_zoom + gl_screen.w/2.,
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y - 5. + sys->pos.y * map_zoom + gl_screen.h/2.,
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&cWhite, sys->name);
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// Draw the hyperspace paths.
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// Draw the hyperspace paths.
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glShadeModel(GL_SMOOTH);
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glShadeModel(GL_SMOOTH);
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// Cheaply use transparency instead of actually
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// Cheaply use transparency instead of actually
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@ -168,7 +175,7 @@ static void map_render(double bx, double by, double w, double h) {
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((cur_system == &systems_stack[sys->jumps[j]]) &&
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((cur_system == &systems_stack[sys->jumps[j]]) &&
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(sys = &systems_stack[cur_system->jumps[hyperspace_target]])))
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(sys = &systems_stack[cur_system->jumps[hyperspace_target]])))
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col = &cRed;
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col = &cRed;
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else col = &cInert;
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else col = &cDarkBlue;
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glBegin(GL_LINE_STRIP);
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glBegin(GL_LINE_STRIP);
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ACOLOUR(*col, 0.);
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ACOLOUR(*col, 0.);
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tx = x + sys->pos.x * map_zoom;
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tx = x + sys->pos.x * map_zoom;
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