[Fix] More mission string formatting weirdness.

This commit is contained in:
Allanis 2013-08-01 16:26:17 +01:00
parent 34dccfb646
commit 5109958e29
2 changed files with 2 additions and 2 deletions

View File

@ -21,7 +21,7 @@ end
function create() function create()
-- Intro text. -- Intro text.
if tk.yesno(title[1], string.format(text[1], player.name())) then if tk.yesno(title[1], text[1], player.name()) then
misn.accept() misn.accept()
misn_stage = 0 misn_stage = 0

View File

@ -221,7 +221,7 @@ int misn_run(Mission* misn, char* func) {
if((ret = lua_pcall(misn->L, 0, 0, 0))) { if((ret = lua_pcall(misn->L, 0, 0, 0))) {
/* Did an oops. */ /* Did an oops. */
err = (lua_isstring(misn->L, -1)) ? (char*) lua_tostring(misn->L, -1) : NULL; err = (lua_isstring(misn->L, -1)) ? (char*) lua_tostring(misn->L, -1) : NULL;
if(strcmp(err, "Mission Done")) if(strcmp(err, "Mission Done")!=0)
WARN("Mission '%s' -> '%s' : %s", WARN("Mission '%s' -> '%s' : %s",
cur_mission->data->name, func, (err) ? err : "Unknown Error"); cur_mission->data->name, func, (err) ? err : "Unknown Error");
else ret = 1; else ret = 1;