[Meh] Files I obviously forgot to save. :/
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				@ -16,7 +16,6 @@ public:
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  /* Not valid to SetVelocity on these. If you want them to move, use a DynamicBody. */
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					  /* Not valid to SetVelocity on these. If you want them to move, use a DynamicBody. */
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  vector3d GetPosition(void);
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					  vector3d GetPosition(void);
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  void TransformToModelCoords(const Frame* camFrame);
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					  void TransformToModelCoords(const Frame* camFrame);
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  void TransformCameraTo(void);
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  void ViewingRotation(void);
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					  void ViewingRotation(void);
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  void GetRotMatrix(matrix4x4d& m);
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					  void GetRotMatrix(matrix4x4d& m);
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  virtual void SetFrame(Frame* f);
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					  virtual void SetFrame(Frame* f);
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@ -64,6 +64,7 @@ void WorldView::Draw3D(void) {
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  float fracH = L3D::GetScrHeight() / (float)L3D::GetScrWidth();
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					  float fracH = L3D::GetScrHeight() / (float)L3D::GetScrWidth();
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  glFrustum(-1, 1, -fracH, fracH, 1.0f, 10000.0f);
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					  glFrustum(-1, 1, -fracH, fracH, 1.0f, 10000.0f);
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  glMatrixMode(GL_MODELVIEW);
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					  glMatrixMode(GL_MODELVIEW);
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					  glLoadIdentity();
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  glClearColor(0, 0, 0, 0);
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					  glClearColor(0, 0, 0, 0);
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  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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					  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -86,7 +87,7 @@ void WorldView::Draw3D(void) {
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    glCallList(m_bgstarsDlist);
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					    glCallList(m_bgstarsDlist);
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    /* Position light at sol. */
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					    /* Position light at sol. */
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    vector3d lpos = Frame::GetFramePosRelativeToOther(Space::GetRootFrame(), &cam_frame);
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					    vector3d lpos = vector3d::Normalize(Frame::GetFramePosRelativeToOther(Space::GetRootFrame(), &cam_frame));
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    float lightPos[4];
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					    float lightPos[4];
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    lightPos[0] = lpos.x;
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					    lightPos[0] = lpos.x;
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    lightPos[1] = lpos.y;
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					    lightPos[1] = lpos.y;
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