[Meh] Files I obviously forgot to save. :/
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@ -16,7 +16,6 @@ public:
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/* Not valid to SetVelocity on these. If you want them to move, use a DynamicBody. */
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/* Not valid to SetVelocity on these. If you want them to move, use a DynamicBody. */
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vector3d GetPosition(void);
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vector3d GetPosition(void);
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void TransformToModelCoords(const Frame* camFrame);
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void TransformToModelCoords(const Frame* camFrame);
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void TransformCameraTo(void);
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void ViewingRotation(void);
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void ViewingRotation(void);
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void GetRotMatrix(matrix4x4d& m);
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void GetRotMatrix(matrix4x4d& m);
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virtual void SetFrame(Frame* f);
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virtual void SetFrame(Frame* f);
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@ -64,6 +64,7 @@ void WorldView::Draw3D(void) {
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float fracH = L3D::GetScrHeight() / (float)L3D::GetScrWidth();
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float fracH = L3D::GetScrHeight() / (float)L3D::GetScrWidth();
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glFrustum(-1, 1, -fracH, fracH, 1.0f, 10000.0f);
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glFrustum(-1, 1, -fracH, fracH, 1.0f, 10000.0f);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClearColor(0, 0, 0, 0);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -86,7 +87,7 @@ void WorldView::Draw3D(void) {
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glCallList(m_bgstarsDlist);
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glCallList(m_bgstarsDlist);
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/* Position light at sol. */
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/* Position light at sol. */
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vector3d lpos = Frame::GetFramePosRelativeToOther(Space::GetRootFrame(), &cam_frame);
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vector3d lpos = vector3d::Normalize(Frame::GetFramePosRelativeToOther(Space::GetRootFrame(), &cam_frame));
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float lightPos[4];
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float lightPos[4];
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lightPos[0] = lpos.x;
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lightPos[0] = lpos.x;
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lightPos[1] = lpos.y;
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lightPos[1] = lpos.y;
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