[Change] Bring a little order to the missions.
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@ -10,7 +10,7 @@
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</avail>
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</mission>
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<mission name="Cargo">
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<lua>cargo</lua>
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<lua>neutral/cargo</lua>
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<avail>
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<chance>960</chance>
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<location>Computer</location>
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@ -22,7 +22,7 @@
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</avail>
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</mission>
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<mission name="Empire Recruitment">
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<lua>emp_cargo00</lua>
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<lua>empire/emp_cargo00</lua>
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<flags>
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<unique>1</unique>
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</flags>
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@ -33,7 +33,7 @@
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</avail>
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</mission>
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<mission name="Empire Shipping">
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<lua>es_cargo</lua>
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<lua>empire/es_cargo</lua>
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<avail>
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<cond>player.getFaction("Empire") >= 0 and var.peek("es_cargo") == true</cond>
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<chance>350</chance>
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@ -43,7 +43,7 @@
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</avail>
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</mission>
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<mission name="Collective Scouting">
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<lua>emp_collective00</lua>
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<lua>empire/collective/ec00</lua>
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<flags>
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<unique>1</unique>
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</flags>
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@ -55,7 +55,7 @@
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</avail>
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</mission>
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<mission name="Collective Espionage 1">
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<lua>emp_collective01</lua>
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<lua>empire/collective/ec01</lua>
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<flags>
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<unique>1</unique>
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</flags>
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@ -68,7 +68,7 @@
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</avail>
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</mission>
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<mission name="Collective Espionage 2">
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<lua>emp_collective02</lua>
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<lua>empire/collective/ec02</lua>
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<flags>
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<unique>1</unique>
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</flags>
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@ -81,7 +81,7 @@
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</avail>
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</mission>
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<mission name="Collective Espionage 3">
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<lua>emp_collective03</lua>
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<lua>empire/collective/ec03</lua>
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<flags>
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<unique>1</unique>
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</flags>
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@ -94,7 +94,7 @@
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</avail>
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</mission>
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<mission name="Collective Distraction">
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<lua>emp_collective04</lua>
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<lua>empire/collective/ec04</lua>
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<flags>
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<unique>1</unique>
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</flags>
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@ -107,7 +107,7 @@
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</avail>
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</mission>
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<mission name="Operation Black Trinity">
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<lua>emp_collective05</lua>
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<lua>empire/collective/ec05</lua>
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<flags>
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<unique>1</unique>
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</flags>
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@ -120,7 +120,7 @@
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</avail>
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</mission>
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<mission name="Operation Cold Metal">
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<lua>emp_collective06</lua>
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<lua>empire/collective/ec06</lua>
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<flags>
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<unique>1</unique>
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</flags>
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@ -133,7 +133,7 @@
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</avail>
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</mission>
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<mission name = "Nebulae Satellite">
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<lua>nebu_satellite</lua>
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<lua>neutral/nebu_satellite</lua>
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<flags>
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<unique>1</unique>
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</flags>
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@ -30,7 +30,7 @@ function control()
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end
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-- See if another enemy is closer.
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if enemy nil and enemy ~= target then
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if enemy ~= nil and enemy ~= target then
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ai.poptask()
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ai.pushtask(0, "runaway", enemy)
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end
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@ -7,7 +7,7 @@
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/* Debug stuff. */
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#ifdef NODEBUG
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#ifdef DEBUG_PARANOID
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#define LLUA_DEBUF(str, args...) \
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#define LLUA_DEBUG(str, args...) \
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(fprintf(stdout, "Lua: "str"\n, ## args), abort())
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#else
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#define LLUA_DEBUG(str, args...) \
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