From 4eca6815bc5a3dd0dfe929bf71b3816b8e1cce01 Mon Sep 17 00:00:00 2001 From: Allanis Date: Thu, 21 Nov 2013 12:55:04 +0000 Subject: [PATCH] [Add] Cute feature, game doesn't pause with death menu. --- src/menu.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/menu.c b/src/menu.c index 5fe4394..e70994d 100644 --- a/src/menu.c +++ b/src/menu.c @@ -20,6 +20,7 @@ #include "land.h" #include "rng.h" #include "nebulae.h" +#include "pause.h" #include "menu.h" #define MAIN_WIDTH 130 /**< Main menu width. */ @@ -623,6 +624,9 @@ void menu_death(void) { "btnExit", "Exit Game", (void(*)(char*)) exit_game); menu_Open(MENU_DEATH); + + /* Make it all look cooler since everything still runs. */ + unpause_game(); } /** @@ -639,6 +643,7 @@ static void menu_death_main(char* str) { window_destroy(wid); menu_Close(MENU_DEATH); + /* Game will repause now since toolkit closes and reopens. */ menu_main(); }