[Remove] Forgot to take out debug message.
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@ -80,7 +80,6 @@ static void faction_sanitizePlayer(Faction* faction) {
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void faction_modPlayer(int f, int mod) {
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void faction_modPlayer(int f, int mod) {
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int i;
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int i;
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Faction* faction, *ally, *enemy;
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Faction* faction, *ally, *enemy;
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DEBUG("MOD: %d ALLY/ENEMY MOD: %d", mod, mod/2);
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if(faction_isFaction(f)) {
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if(faction_isFaction(f)) {
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faction = &faction_stack[f];
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faction = &faction_stack[f];
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