From 4e1fee762b16081bf556594141bbe30044e34360 Mon Sep 17 00:00:00 2001 From: Allanis Date: Sat, 28 Dec 2013 23:48:34 +0000 Subject: [PATCH] [Add] Autonav now makes engine noises. --- src/player.c | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/src/player.c b/src/player.c index b30057a..14f6705 100644 --- a/src/player.c +++ b/src/player.c @@ -1495,12 +1495,15 @@ void player_startAutonav(void) { void player_abortAutonav(void) { if(player_isFlag(PLAYER_AUTONAV)) { player_message("Autonav aborted!"); - player_acc = 0.; /* Might be acceling. */ player_rmFlag(PLAYER_AUTONAV); + + /* Get rid of acceleration. */ + player_accelOver(); + + /* Break possible hyperspacing. */ if(pilot_isFlag(player, PILOT_HYP_PREP)) { pilot_hyperspaceAbort(player); player_message("Aborting hyperspace sequence."); - return; } } } @@ -1526,11 +1529,11 @@ void player_think(Pilot* pplayer) { player_abortAutonav(); if(space_canHyperspace(pplayer)) { - player_acc = 0.; player_jump(); } else { pilot_face(pplayer, VANGLE(pplayer->solid->pos)); - player_acc = 1.; + if(player_acc < 1.) + player_accel(1.); } } @@ -1786,6 +1789,9 @@ void player_jump(void) { player_message("You do not have enough fuel to hyperspace jump."); else { player_message("Preparing for hyperspace."); + /* Stop acceleration noise. */ + player_accelOver(); + /* Stop possible shooting. */ pilot_shootStop(player, 0); pilot_shootStop(player, 1); }