[Add] Uninhabited planets now show up as so on the radar.
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parent
06e32a0d4e
commit
4d53076677
12
src/player.c
12
src/player.c
@ -1304,11 +1304,15 @@ void player_land(void) {
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}
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else if(!player_isFlag(PLAYER_LANDACK)) {
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/* No landing authorization. */
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if(!areEnemies(player->faction, planet->faction)) {
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player_message("%s> Permission to land granted.", planet->name);
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if(planet_hasService(planet, PLANET_SERVICE_BASIC)) { /* Basic services. */
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if(!areEnemies(player->faction, planet->faction)) { /* Friendly. */
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player_message("%s> Permission to land granted.", planet->name);
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player_setFlag(PLAYER_LANDACK);
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} else /* Hostile. */
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player_message("%s> Land request denied.", planet->name);
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} else { /* No shoes, no shirt, no lifeforms, no services. */
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player_message("Ready to land on %s.", planet->name);
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player_setFlag(PLAYER_LANDACK);
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} else {
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player_message("%s> Land request denied.", planet->name);
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}
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return;
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}
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10
src/space.c
10
src/space.c
@ -92,14 +92,19 @@ void planets_minimap(const double res, const double w,
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int i;
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int cx, cy, x, y, r, rc;
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double p;
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Planet* planet;
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if(shape == RADAR_CIRCLE) rc = (int)(w*w);
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glBegin(GL_POINTS);
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for(i = 0; i < cur_system->nplanets; i++) {
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if(areEnemies(player->faction, cur_system->planets[i].faction))
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planet = &cur_system->planets[i];
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if((planet->faction == -1) && !planet_hasService(planet, PLANET_SERVICE_BASIC))
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COLOUR(cInert);
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else if(areEnemies(player->faction, planet->faction))
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COLOUR(cHostile);
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else if(areAllies(player->faction, cur_system->planets[i].faction))
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else if(areAllies(player->faction, planet->faction))
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COLOUR(cFriend);
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else COLOUR(cNeutral);
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r = (int)(cur_system->planets[i].gfx_space->sw / res);
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@ -470,6 +475,7 @@ static Planet* planet_pull(const char* name) {
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tstr = xml_nodeProp(node, "name");
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if(strcmp(tstr, name)==0) { /* Found. */
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tmp = CALLOC_L(Planet);
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tmp->faction = -1; /* No faction. */
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tmp->name = tstr;
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node = node->xmlChildrenNode;
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