[Add] Fancy new "cloud" generator. This needs some heavy tweaking/cleanup.

This commit is contained in:
Allanis 2013-07-10 22:58:31 +01:00
parent b8bafb4700
commit 4c1ee89ffb
6 changed files with 319 additions and 8 deletions

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@ -62,8 +62,9 @@
#define AI_SECONDARY (1<<1) /* Firing secondary weapon. */ #define AI_SECONDARY (1<<1) /* Firing secondary weapon. */
/* file info. */ /* file info. */
#define AI_PREFIX "../scripts/ai/" #define AI_PREFIX "../scripts/ai/"
#define AI_SUFFIX ".lua" #define AI_SUFFIX ".lua"
#define AI_INCLUDE "include/"
/* AI profiles. */ /* AI profiles. */
static AI_Profile* profiles = NULL; static AI_Profile* profiles = NULL;
@ -237,9 +238,11 @@ int ai_init(void) {
/* Load the profiles. */ /* Load the profiles. */
for(i = 0; i < nfiles; i++) for(i = 0; i < nfiles; i++)
if((strncmp(files[i], AI_PREFIX, strlen(AI_PREFIX))==0 && if((strncmp(files[i], AI_PREFIX, strlen(AI_PREFIX))==0) && /* prefixed. */
strncmp(files[i] + strlen(files[i]) - strlen(AI_SUFFIX), (strncmp(files[i] + strlen(AI_PREFIX), AI_INCLUDE, /* Not an include. */
AI_SUFFIX, strlen(AI_SUFFIX))==0)) strlen(AI_INCLUDE)) != 0) &&
(strncmp(files[i] + strlen(files[i]) - strlen(AI_PREFIX), /* Suffixed. */
AI_SUFFIX, strlen(AI_SUFFIX))==0))
if(ai_loadProfile(files[i])) if(ai_loadProfile(files[i]))
WARN("Error loading AI profile '%s'", files[i]); WARN("Error loading AI profile '%s'", files[i]);

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@ -7,7 +7,7 @@
#include "pilot.h" #include "pilot.h"
#include "space.h" #include "space.h"
#include "player.h" #include "player.h"
#include "plasmaf.h" #include "perlin.h"
#include "mission.h" #include "mission.h"
#include "ltime.h" #include "ltime.h"
#include "save.h" #include "save.h"
@ -68,7 +68,7 @@ void menu_main(void) {
unsigned int bwid, wid; unsigned int bwid, wid;
glTexture* tex; glTexture* tex;
tex = pf_genFractal(SCREEN_W, SCREEN_H, 5.); tex = noise_genCloud(SCREEN_W, SCREEN_H, 5.);
/* Create background image window. */ /* Create background image window. */
bwid = window_create("BG", -1, -1, SCREEN_W, SCREEN_H); bwid = window_create("BG", -1, -1, SCREEN_W, SCREEN_H);

283
src/perlin.c Normal file
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@ -0,0 +1,283 @@
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "log.h"
#include "rng.h"
#include "perlin.h"
#define LERP(a, b, x) (a + x * (b - a))
#define ABS(a) ((a)<0?-(a):(a))
#define CLAMP(a, b, x) ((x) < (a) ? (a) : ((x) > (b) ? (b) : (x)))
typedef struct {
int ndim;
unsigned char map[256]; /* Randomized map of indexes into buffer. */
float buffer[256][NOISE_MAX_DIMENSIONS]; // Random 256 x ndim buffer. */
/* Fractal stuff. */
float H;
float lacunarity;
float exponent[NOISE_MAX_OCTAVES];
} perlin_data_t;
static float* noise_genMap(const int w, const int h, float rug);
static float lattice(perlin_data_t* data, int ix, float fx, int iy,
float fy, int iz, float fz, int iw, float fw) {
int n[4] = { ix, iy, iz, iw };
float f[4] = { fx, fy, fz, fw };
int nindex = 0;
int i;
float value = 0;
for(i = 0; i < data->ndim; i++)
nindex = data->map[(nindex + n[i]) & 0xFF];
for(i = 0; i < data->ndim; i++)
value += data->buffer[nindex][i] * f[i];
return value;
}
#define DEFAULT_SEED 0x15687436
#define DELTA 1e-6f
#define SWAP(a, b, t) t = a; a = b; b = t
#define FLOOR(a) ((int) a - (a < 0 && a != (int)a))
#define CUBIC(a) (a * a * (3 - 2 * a))
static void normalize(perlin_data_t* data, float* f) {
float magnitude = 0;
int i;
for(i = 0; i < data->ndim; i++)
magnitude += f[i] * f[i];
magnitude = 1 / sqrtf(magnitude);
for(i = 0; i < data->ndim; i++)
f[i] *= magnitude;
}
noise_t noise_new(int ndim, float hurst, float lacunarity) {
perlin_data_t* data=(perlin_data_t*)calloc(sizeof(perlin_data_t), 1);
int i, j;
unsigned char tmp;
float f = 1;
data->ndim = ndim;
for(i = 0; i < 256; i++) {
data->map[i] = (unsigned char) i;
for(j = 0; j < data->ndim; j++)
data->buffer[i][j] = RNGF()-0.5;
normalize(data, data->buffer[i]);
}
while(--i) {
j = RNG(0, 255);
SWAP(data->map[i], data->map[j], tmp);
}
data->H = hurst;
data->lacunarity = lacunarity;
for(i = 0; i < NOISE_MAX_OCTAVES; i++) {
/*exponent[i] = powf(f, -H); */
data->exponent[i] = 1.0f / f;
f *= lacunarity;
}
return (noise_t)data;
}
float noise_get(noise_t noise, float *f )
{
perlin_data_t* data = (perlin_data_t*) noise;
int n[NOISE_MAX_DIMENSIONS]; /* Indexes to pass to lattice function */
int i;
float r[NOISE_MAX_DIMENSIONS]; /* Remainders to pass to lattice function */
float w[NOISE_MAX_DIMENSIONS]; /* Cubic values to pass to interpolation function */
float value;
for(i=0; i<data->ndim; i++) {
n[i] = FLOOR(f[i]);
r[i] = f[i] - n[i];
w[i] = CUBIC(r[i]);
}
switch(data->ndim) {
case 1:
value = LERP(lattice(data,n[0], r[0],0,0,0,0,0,0),
lattice(data,n[0]+1, r[0]-1,0,0,0,0,0,0),
w[0]);
break;
case 2:
value = LERP(LERP(lattice(data,n[0], r[0], n[1], r[1],0,0,0,0),
lattice(data,n[0]+1, r[0]-1, n[1], r[1],0,0,0,0),
w[0]),
LERP(lattice(data,n[0], r[0], n[1]+1, r[1]-1,0,0,0,0),
lattice(data,n[0]+1, r[0]-1, n[1]+1, r[1]-1,0,0,0,0),
w[0]),
w[1]);
break;
case 3:
value = LERP(LERP(LERP(lattice(data,n[0], r[0], n[1], r[1], n[2], r[2],0,0),
lattice(data,n[0]+1, r[0]-1, n[1], r[1], n[2], r[2],0,0),
w[0]),
LERP(lattice(data,n[0], r[0], n[1]+1, r[1]-1, n[2], r[2],0,0),
lattice(data,n[0]+1, r[0]-1, n[1]+1, r[1]-1, n[2], r[2],0,0),
w[0]),
w[1]),
LERP(LERP(lattice(data,n[0], r[0], n[1], r[1], n[2]+1, r[2]-1,0,0),
lattice(data,n[0]+1, r[0]-1, n[1], r[1], n[2]+1, r[2]-1,0,0),
w[0]),
LERP(lattice(data,n[0], r[0], n[1]+1, r[1]-1, n[2]+1, r[2]-1,0,0),
lattice(data,n[0]+1, r[0]-1, n[1]+1, r[1]-1, n[2]+1, r[2]-1,0,0),
w[0]),
w[1]),
w[2]);
break;
case 4:
default:
value = LERP(LERP(LERP(LERP(lattice(data,n[0], r[0], n[1], r[1], n[2], r[2], n[3], r[3]),
lattice(data,n[0]+1, r[0]-1, n[1], r[1], n[2], r[2], n[3], r[3]),
w[0]),
LERP(lattice(data,n[0], r[0], n[1]+1, r[1]-1, n[2], r[2], n[3], r[3]),
lattice(data,n[0]+1, r[0]-1, n[1]+1, r[1]-1, n[2], r[2], n[3], r[3]),
w[0]),
w[1]),
LERP(LERP(lattice(data,n[0], r[0], n[1], r[1], n[2]+1, r[2]-1, n[3], r[3]),
lattice(data,n[0]+1, r[0]-1, n[1], r[1], n[2]+1, r[2]-1, n[3], r[3]),
w[0]),
LERP(lattice(data,n[0], r[0], n[1]+1, r[1]-1, n[2]+1, r[2]-1,0,0),
lattice(data,n[0]+1, r[0]-1, n[1]+1, r[1]-1, n[2]+1, r[2]-1, n[3], r[3]),
w[0]),
w[1]),
w[2]),
LERP(LERP(LERP(lattice(data,n[0], r[0], n[1], r[1], n[2], r[2], n[3]+1, r[3]-1),
lattice(data,n[0]+1, r[0]-1, n[1], r[1], n[2], r[2], n[3]+1, r[3]-1),
w[0]),
LERP(lattice(data,n[0], r[0], n[1]+1, r[1]-1, n[2], r[2], n[3]+1, r[3]-1),
lattice(data,n[0]+1, r[0]-1, n[1]+1, r[1]-1, n[2], r[2], n[3]+1, r[3]-1),
w[0]),
w[1]),
LERP(LERP(lattice(data,n[0], r[0], n[1], r[1], n[2]+1, r[2]-1, n[3]+1, r[3]-1),
lattice(data,n[0]+1, r[0]-1, n[1], r[1], n[2]+1, r[2]-1, n[3]+1, r[3]-1),
w[0]),
LERP(lattice(data,n[0], r[0], n[1]+1, r[1]-1, n[2]+1, r[2]-1,0,0),
lattice(data,n[0]+1, r[0]-1, n[1]+1, r[1]-1, n[2]+1, r[2]-1, n[3]+1, r[3]-1),
w[0]),
w[1]),
w[2]),
w[3]);
break;
}
return CLAMP(-0.99999f, 0.99999f, value);
}
float noise_fbm(noise_t noise, float* f, float octaves) {
float tf[NOISE_MAX_DIMENSIONS];
perlin_data_t* data = (perlin_data_t*) noise;
/* Init locals. */
float value = 0;
int i, j;
memcpy(tf, f, sizeof(float) * data->ndim);
/* Inner loop for spectral construction, where the fractal is build. */
for(i = 0; i < (int)octaves; i++) {
value += noise_get(noise, tf) * data->exponent[i];
for(j = 0; j < data->ndim; j++) tf[j] *= data->lacunarity;
}
/* Take care of remainder in octaves. */
octaves -= (int)octaves;
if(octaves > DELTA)
value += octaves * noise_get(noise, tf) * data->exponent[i];
return CLAMP(-0.99999f, 0.99999f, value);
}
float noise_turbulence(noise_t noise, float* f, float octaves) {
float tf[NOISE_MAX_DIMENSIONS];
perlin_data_t* data = (perlin_data_t*) noise;
/* Init locals. */
float value = 0;
int i, j;
memcpy(tf, f, sizeof(float) * data->ndim);
/* Inner loop of spectral construction, where the fractal is built. */
for(i = 0; i < (int)octaves; i++) {
value += ABS(noise_get(noise, tf)) * data->exponent[i];
for(j = 0; j < data->ndim; j++) tf[j] *= data->lacunarity;
}
/* Take care of remainders in octaves. */
octaves -= (int)octaves;
if(octaves > DELTA)
value += octaves * ABS(noise_get(noise, tf)) * data->exponent[i];
return CLAMP(-0.99999f, 0.99999f, value);
}
void noise_delete(noise_t noise) {
free((perlin_data_t*)noise);
}
static float* noise_genMap(const int w, const int h, float rug) {
int x, y;
float f[2];
float octaves;
float hurst;
float lacunarity;
noise_t noise;
float* map;
float value;
octaves = 3.;
hurst = NOISE_DEFAULT_HURST;
lacunarity = NOISE_DEFAULT_LACUNARITY;
noise = noise_new(2, hurst, lacunarity);
map = malloc(sizeof(float)*w*h);
for(y = 0; y < h; y++) {
for(x = 0; x < w; x++) {
f[0] = rug * (float)x / (float)w;
f[1] = rug * (float)y / (float)h;
/*value = noise_get(noise, f);*/
/*value = noise_fbm(noise, f, octaves);*/
value = noise_turbulence(noise, f, octaves);
value = value + 0.3;
map[y*w+x] = (value < 1.) ? value : 1.;
}
}
noise_delete(noise);
return map;
}
glTexture* noise_genCloud(const int w, const int h, double rug) {
int i;
float* map;
SDL_Surface* sur;
uint32_t* pix;
glTexture* tex;
double c;
map = noise_genMap(w, h, rug);
sur = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RGBMASK);
pix = sur->pixels;
/* Convert from mapping to actual colours. */
SDL_LockSurface(sur);
for(i = 0; i < h*w; i++) {
c = map[i];
pix[i] = RMASK + BMASK + GMASK + (AMASK & (uint32_t)(AMASK*c));
}
SDL_UnlockSurface(sur);
free(map);
tex = gl_loadImage(sur);
return tex;
}

25
src/perlin.h Normal file
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@ -0,0 +1,25 @@
#pragma once
#include "opengl.h"
typedef void* noise_t;
#define NOISE_MAX_OCTAVES 128
#define NOISE_MAX_DIMENSIONS 4
#define NOISE_DEFAULT_HURST 0.5f
#define NOISE_DEFAULT_LACUNARITY 2.0f
noise_t noise_new(int dimensions, float hurst, float lacunarity);
/* Basic perlin noise. */
float noise_get(noise_t noise, float *f);
/* Fractional brownian motion. */
float noise_fbm(noise_t noise, float* f, float octaves);
/* Turbulence. */
float noise_turbulence(noise_t noise, float* f, float octaves);
void noise_delete(noise_t noise);
glTexture* noise_genCloud(const int w, const int h, double rug);

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@ -108,7 +108,7 @@ unsigned int randint(void) {
} }
/* Return a random double. */ /* Return a random double. */
static double m_div = (double)(0xFFFFFFFF) + 1.; static double m_div = (double)(0xFFFFFFFF);
double randfp(void) { double randfp(void) {
double m = (double)mt_getInt(); double m = (double)mt_getInt();
return m / m_div; return m / m_div;

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@ -1,7 +1,7 @@
#pragma once #pragma once
#define RNG(L,H) ((int)L + (int)((double)(H-L+1) * randfp())) /* L <= RNG <= H */ #define RNG(L,H) ((int)L + (int)((double)(H-L+1) * randfp())) /* L <= RNG <= H */
#define RNGF() (randfp()) #define RNGF() (randfp()) /* 0. <= RNGF <= 1. */
void rng_init(void); void rng_init(void);
unsigned int randint(void); unsigned int randint(void);