[Add] Allow for faction logo's to be displayed.
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946dafdf55
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@ -7,6 +7,7 @@
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#include <malloc.h>
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#include <string.h>
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#include "opengl.h"
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#include "lephisto.h"
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#include "log.h"
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#include "pack.h"
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@ -14,10 +15,11 @@
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#include "rng.h"
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#include "faction.h"
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#define XML_FACTION_ID "Factions" /* XML section id. */
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#define XML_FACTION_TAG "faction"
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#define XML_FACTION_ID "Factions" /* XML section id. */
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#define XML_FACTION_TAG "faction"
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#define FACTION_DATA "../dat/faction.xml" /**< Faction xml file. */
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#define FACTION_DATA "../dat/faction.xml" /**< Faction xml file. */
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#define FACTION_LOGO_PATH "../gfx/logo/" /**< Path to logo gfx. */
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#define PLAYER_ALLY 70 /**< Above this, player is considered ally. */
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@ -27,8 +29,11 @@
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* @brief Represents a faction.
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*/
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typedef struct Faction_ {
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char* name; /**< Normal name. */
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char* longname; /**< Long name. */
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char* name; /**< Normal name. */
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char* longname; /**< Long name. */
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/* Graphics. */
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glTexture* logo_small; /**< Small logo. */
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/* Enemies. */
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int* enemies; /**< Enemies by ID of the faction. */
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@ -96,11 +101,30 @@ char* faction_name(int f) {
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* @return The factions long name.
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*/
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char* faction_longname(int f) {
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if((f < 0) || (f >= faction_nstack)) {
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WARN("Faction id '%d' is invalid.", f);
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return NULL;
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}
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if(faction_stack[f].longname != NULL)
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return faction_stack[f].longname;
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return faction_stack[f].name;
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}
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/**
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* @fn glTexture* faction_logoSmall(int f)
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*
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* @brief Get the factions small logo.
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* @param f Faction to get the logo of.
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* @return The factions small logo image.
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*/
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glTexture* faction_logoSmall(int f) {
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if((f < 0) || (f >= faction_nstack)) {
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WARN("Faction id '%d' is invalid.", f);
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return NULL;
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}
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return faction_stack[f].logo_small;
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}
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/**
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* @fn static void faction_sanitizePlayer(Faction* faction)
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*
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@ -390,11 +414,18 @@ static int faction_isFaction(int f) {
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return 1;
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}
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/* Parses a single faction, but does not set the allies/enemies. */
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/**
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* @fn static Faction* faction_parse(xmlNodePtr parent)
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*
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* @brief Parses a single faction, but doesn't set the allies/enemies bit.
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* @param parent Parent node to extract faction from.
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* @return Faction created from parent node.
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*/
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static Faction* faction_parse(xmlNodePtr parent) {
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xmlNodePtr node;
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int player;
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Faction* tmp;
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char buf[PATH_MAX];
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tmp = CALLOC_L(Faction);
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@ -405,12 +436,20 @@ static Faction* faction_parse(xmlNodePtr parent) {
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player = 0;
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node = parent->xmlChildrenNode;
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do {
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/* Can be 0 or negative, so we have to take that into account. */
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if(xml_isNode(node, "player")) {
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tmp->player = xml_getInt(node);
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player = 1;
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continue;
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}
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xmlr_strd(node, "longname", tmp->longname);
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if(xml_isNode(node, "logo")) {
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snprintf(buf, PATH_MAX, FACTION_LOGO_PATH"%s_small.png", xml_get(node));
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tmp->logo_small = gl_newImage(buf);
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continue;
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}
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} while(xml_nextNode(node));
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if(player == 0) WARN("Faction '%s' missing player tag", tmp->name);
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@ -487,10 +526,8 @@ int factions_load(void) {
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/* Player faction is hardcoded. */
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faction_stack = malloc(sizeof(Faction));
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memset(faction_stack, 0, sizeof(Faction));
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faction_stack[0].name = strdup("Player");
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faction_stack[0].longname = NULL;
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faction_stack[0].nallies = 0;
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faction_stack[0].nenemies = 0;
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faction_nstack++;
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/* First pass. */
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@ -531,9 +568,10 @@ void factions_free(void) {
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/* Free factions. */
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for(i = 0; i < faction_nstack; i++) {
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free(faction_stack[i].name);
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if(faction_stack[i].longname != NULL) free(faction_stack[i].longname);
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if(faction_stack[i].nallies > 0) free(faction_stack[i].allies);
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if(faction_stack[i].nenemies > 0) free(faction_stack[i].enemies);
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if(faction_stack[i].longname != NULL) free(faction_stack[i].longname);
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if(faction_stack[i].logo_small != NULL) gl_freeTexture(faction_stack[i].logo_small);
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if(faction_stack[i].nallies > 0) free(faction_stack[i].allies);
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if(faction_stack[i].nenemies > 0) free(faction_stack[i].enemies);
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}
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free(faction_stack);
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faction_stack = NULL;
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@ -1,4 +1,5 @@
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#pragma once
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#include "opengl.h"
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#include "colour.h"
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#define FACTION_PLAYER 0
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@ -7,6 +8,7 @@
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int faction_get(const char* name);
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char* faction_name(int f);
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char* faction_longname(int f);
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glTexture* faction_logoSmall(int f);
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/* Player stuff. */
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void faction_modPlayer(int f, int mod);
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16
src/land.c
16
src/land.c
@ -1156,6 +1156,8 @@ static void spaceport_refuel(char* str) {
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/* Land the player. */
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void land(Planet* p) {
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char buf[32], cred[16];
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glTexture* logo;
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int offset;
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if(landed) return;
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@ -1164,9 +1166,21 @@ void land(Planet* p) {
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gfx_exterior = gl_newImage(p->gfx_exterior);
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land_wid = window_create(p->name, -1, -1, LAND_WIDTH, LAND_HEIGHT);
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/* Faction logo. */
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offset = 20;
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if(land_planet->faction != -1) {
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logo = faction_logoSmall(land_planet->faction);
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if(logo != NULL) {
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window_addImage(land_wid, 440 + (LAND_WIDTH-460-logo->w)/2, -20,
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"imgFaction", logo, 0);
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offset = 84;
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}
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}
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/* Pretty display. */
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window_addImage(land_wid, 20, -40, "imgPlanet", gfx_exterior, 1);
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window_addText(land_wid, 440, 80, LAND_WIDTH-460, 460, 0,
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window_addText(land_wid, 440, -20-offset,
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LAND_WIDTH-460, LAND_HEIGHT-20-offset-60-BUTTON_HEIGHT*2, 0,
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"txtPlanetDesc", &gl_smallFont, &cBlack, p->description);
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/* Buttons. */
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window_addButton(land_wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
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@ -523,8 +523,7 @@ static void outfit_parseSBolt(Outfit* tmp, const xmlNodePtr parent) {
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xmlr_float(node, "energy", tmp->u.blt.energy);
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if(xml_isNode(node, "gfx")) {
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snprintf(str, strlen(xml_get(node))+sizeof(OUTFIT_GFX)+10,
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OUTFIT_GFX"space/%s.png", xml_get(node));
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snprintf(str, PATH_MAX, OUTFIT_GFX"space/%s.png", xml_get(node));
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tmp->u.blt.gfx_space = gl_newSprite(str, 6, 6);
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continue;
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}
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@ -588,8 +587,7 @@ static void outfit_parseSBeam(Outfit* tmp, const xmlNodePtr parent) {
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/* Graphics stuff. */
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if(xml_isNode(node, "gfx")) {
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snprintf(str, strlen(xml_get(node))+sizeof(OUTFIT_GFX)+10,
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OUTFIT_GFX"space/%s.png", xml_get(node));
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snprintf(str, PATH_MAX, OUTFIT_GFX"space/%s.png", xml_get(node));
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tmp->u.bem.gfx = gl_newSprite(str, 1, 1);
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continue;
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}
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