[Add] Dialogue input.

This commit is contained in:
Allanis 2013-03-23 20:23:15 +00:00
parent 79f63662dd
commit 4904fd5d24
4 changed files with 102 additions and 101 deletions

View File

@ -161,11 +161,11 @@ static void commodity_buy(char* str) {
com = commodity_get(comname);
if(player->credits <= q * com->medium) {
toolkit_alert("Not enough Scred!");
dialogue_alert("Not enough Scred!");
return;
}
else if(player->cargo_free <= 0) {
toolkit_alert("not enough free space!");
dialogue_alert("not enough free space!");
return;
}
@ -305,23 +305,23 @@ static void outfits_buy(char* str) {
// Can player actually fit the outfit?
if((pilot_freeSpace(player) - outfit->mass) < 0) {
toolkit_alert("No enough free space (you need %d more slots).",
dialogue_alert("No enough free space (you need %d more slots).",
outfit->mass - pilot_freeSpace(player));
return;
}
else if(player_outfitOwned(outfitname) >= outfit->max) {
// Already has too many.
toolkit_alert("You can only carry %d of this outfit.", outfit->max);
dialogue_alert("You can only carry %d of this outfit.", outfit->max);
return;
}
else if(outfit_isAfterburner(outfit) && (player->afterburner != NULL)) {
toolkit_alert("You can only have one afterburner.");
dialogue_alert("You can only have one afterburner.");
return;
}
// Not enough $$.
else if(q*(int)outfit->price >= player->credits) {
credits2str(buf, q*outfit->price - player->credits, 2);
toolkit_alert("You need %s more SCred.", buf);
dialogue_alert("You need %s more SCred.", buf);
return;
}
@ -343,7 +343,7 @@ static void outfits_sell(char* str) {
if(player_outfitOwned(outfitname) <= 0) {
// No outfits to sell.
toolkit_alert("You can't sell something you don't have!");
dialogue_alert("You can't sell something you don't have!");
return;
}
@ -490,7 +490,7 @@ static void shipyard_buy(char* str) {
ship = ship_get(shipname);
credits2str(buf, ship->price, 2);
if(toolkit_YesNo("Are you sure?",
if(dialogue_YesNo("Are you sure?",
"Do you really want to spend %s on a new ship?", buf)==0);
return;
@ -613,14 +613,14 @@ static void shipyard_yoursChange(char* str) {
shipname = toolkit_getList(terciary_wid, "lstYourShips");
if(strcmp(shipname, "None")==0) {
// No ships.
toolkit_alert("You need another ship to change to!");
dialogue_alert("You need another ship to change to!");
return;
}
loc = player_getLoc(shipname);
if(strcmp(loc, land_planet->name)) {
toolkit_alert("You must transport the ship to %s to be able to get in.",
dialogue_alert("You must transport the ship to %s to be able to get in.",
land_planet->name);
return;
}
@ -639,20 +639,20 @@ static void shipyard_yoursTransport(char* str) {
shipname = toolkit_getList(terciary_wid, "lstYourShips");
if(strcmp(shipname, "None")==0) { // No ships.
toolkit_alert("You can't transport nothing here!");
dialogue_alert("You can't transport nothing here!");
return;
}
price = shipyard_yoursTransportPrice(shipname);
if(price == 0) {
// Already here.
toolkit_alert("Your ship '%s' is already here.", shipname);
dialogue_alert("Your ship '%s' is already here.", shipname);
return;
}
else if(player->credits < price) {
// You are broke.
credits2str(buf, price-player->credits, 2);
toolkit_alert("You need %d more credits to transport '%s' here.",
dialogue_alert("You need %d more credits to transport '%s' here.",
buf, shipname);
return;
}

View File

@ -125,9 +125,7 @@ extern void weapon_minimap(const double res,
extern void planets_minimap(const double res,
const double w, const double h, const RadarShape shape); // space.c
// Internal.
static void player_nameClose(char* str);
static void player_newMake(void);
static void player_nameShipClose(char* str);
static void player_newShipMake(char* name);
static void rect_parse(const xmlNodePtr parent,
double* x, double* y, double* w, double* h);
@ -140,8 +138,6 @@ void player_destroyed(void);
// Prompt player name.
void player_new(void) {
unsigned int wid;
// Let's not seg fault due to a lack of environment.
player_setFlag(PLAYER_DESTROYED);
vectnull(&player_cam);
@ -150,32 +146,8 @@ void player_new(void) {
// Cleanup player stuff if we'll be re-creating.
player_cleanup();
wid = window_create("Player Name", -1, -1, 240, 140);
window_addText(wid, 30, -30, 180, 20, 0, "txtInfo",
&gl_smallFont, &cDConsole, "Please tell me your name:");
window_addInput(wid, 20, -50, 200, 20, "inpName", 20, 1);
window_addButton(wid, -20, 20, 80, 30, "btnClose", "Done", player_nameClose);
window_setFptr(wid, player_nameClose);
}
static void player_nameClose(char* str) {
(void)str;
unsigned int wid;
char* name;
wid = window_get("Player Name");
name = window_getInput(wid, "inpName");
if(strlen(name) < 3) {
toolkit_alert("Your name must be at least three characters long.");
return;
}
player_name = strdup(name);
window_destroy(wid);
player_name = dialogue_input("Player Name", 3, 20,
"Please tell me your name:");
player_newMake();
}
@ -252,7 +224,7 @@ static void player_newMake(void) {
void player_newShip(Ship* ship, double px, double py,
double vx, double vy, double dir) {
unsigned int wid;
char* ship_name;
// Temp values while player doesn't exist.
player_ship = ship;
@ -262,47 +234,11 @@ void player_newShip(Ship* ship, double px, double py,
player_vy = vy;
player_dir = dir;
wid = window_create("Ship Name", -1, 1, 240, 140);
window_addText(wid, 30, -30, 180, 20, 0, "txtInfo",
&gl_smallFont, &cDConsole, "Name your ship:");
window_addInput(wid, 20, -50, 200, 20, "inpName", 20, 1);
window_addButton(wid, -20, 20, 80, 30, "btnClose", "Done",
player_nameShipClose);
window_setFptr(wid, player_nameShipClose);
}
static void player_nameShipClose(char* str) {
(void)str;
int i;
char* ship_name;
unsigned int wid;
wid = window_get("Ship Name");
ship_name = window_getInput(wid, "inpName");
if(strlen(ship_name) < 3) {
toolkit_alert("Your ship's name must be at least three characters long.");
return;
}
// Do not repeat the same ship name.
if(player && (strcmp(ship_name, player->name)==0)) {
toolkit_alert("You cannot name two ships the same!");
return;
}
for(i = 0; i < player_nstack; i++) {
if(strcmp(player_stack[i]->name, ship_name)==0) {
toolkit_alert("You cannot name two ships the same");
return;
}
}
ship_name = dialogue_input("Player Name", 3, 20,
"Please name your shiny new %s", ship->name);
player_newShipMake(ship_name);
window_destroy(wid);
free(ship->name);
}
// Change the players ship.

View File

@ -144,12 +144,13 @@ static void toolkit_drawOutline(double x, double y, double w,
double h, double b, glColour* c, glColour* lc);
static void toolkit_drawRect(double x, double y, double w, double h,
glColour* c, glColour* lc);
// Misc.
static void toolkit_alertClose(char* str);
static void toolkit_YesNoClose(char* str);
// Dialogues..
static void dialogue_alertClose(char* str);
static void dialogue_YesNoClose(char* str);
static void dialogue_inputClose(char* str);
// Secondary loop hack.
static int loop_done;
static void toolkit_loop(void);
static int toolkit_loop(void);
// Add a button that when pressed will trigger call, passing it's name as the
// only parameter.
@ -1321,7 +1322,7 @@ static Widget* toolkit_getFocus(void) {
return &wdw->widgets[wdw->focus];
}
void toolkit_alert(const char* fmt, ...) {
void dialogue_alert(const char* fmt, ...) {
char msg[256];
va_list ap;
unsigned int wdw;
@ -1342,10 +1343,10 @@ void toolkit_alert(const char* fmt, ...) {
&gl_smallFont, &cBlack, msg);
window_addButton(wdw, 135, 20, 50, 30, "btnOK", "OK",
toolkit_alertClose);
dialogue_alertClose);
}
static void toolkit_alertClose(char* str) {
static void dialogue_alertClose(char* str) {
(void)str;
if(window_exists("Warning"))
window_destroy(window_get("Warning"));
@ -1354,7 +1355,7 @@ static void toolkit_alertClose(char* str) {
// Runs a dialogue with a Yes No button, return 1 if yes.
static int yesno_result;
static unsigned int yesno_wid = 0;
int toolkit_YesNo(char* caption, const char* fmt, ...) {
int dialogue_YesNo(char* caption, const char* fmt, ...) {
char msg[256];
va_list ap;
@ -1371,14 +1372,14 @@ int toolkit_YesNo(char* caption, const char* fmt, ...) {
// Create window.
yesno_wid = window_create(caption, -1, -1, 300, 140);
// Text.
window_addText(yesno_wid, 20, -30, 260, 70, 0, "txtAlert",
window_addText(yesno_wid, 20, -30, 260, 70, 0, "txtYesNo",
&gl_smallFont, &cBlack, msg);
// Buttons.
window_addButton(yesno_wid, 300/2-50-10, 20, 50, 30, "btnYes", "Yes",
toolkit_YesNoClose);
dialogue_YesNoClose);
window_addButton(yesno_wid, 300/2+50+10, 20, 50, 30, "btnNo", "No",
toolkit_YesNoClose);
dialogue_YesNoClose);
// Tricky secondary loop.
toolkit_loop();
@ -1387,7 +1388,7 @@ int toolkit_YesNo(char* caption, const char* fmt, ...) {
return yesno_result;
}
static void toolkit_YesNoClose(char* str) {
static void dialogue_YesNoClose(char* str) {
// Store the result.
if(strcmp(str, "btnYes")==0) yesno_result = 1;
else if(strcmp(str, "btnNo")==0) yesno_result = 0;
@ -1399,6 +1400,67 @@ static void toolkit_YesNoClose(char* str) {
loop_done = 1;
}
// Toolkit input boxes, return input.
static unsigned int input_wid = 0;
char* dialogue_input(char* title, int min, int max, const char* fmt, ...) {
char msg[256], *input;
va_list ap;
if(input_wid) return NULL;
if(fmt == NULL) return NULL;
else {
// Get the message.
va_start(ap, fmt);
vsprintf(msg, fmt, ap);
va_end(ap);
}
// Create the window.
input_wid = window_create(title, -1, -1, 240, 160);
window_setFptr(input_wid, dialogue_inputClose);
// Text.
window_addText(input_wid, 30, -30, 200, 40, 0, "txtInput",
&gl_smallFont, &cDConsole, msg);
// Input.
window_addInput(input_wid, 20, -70, 200, 20, "inpInput", max, 1);
//Button.
window_addButton(input_wid, -20, 20, 80, 30,
"btnClose", "Done", dialogue_inputClose);
// Tricky secondary loop.
input = NULL;
while(!input || ((int)strlen(input) < min)) {
// Must be longer than min.
if(input) {
dialogue_alert("Input must be at least %d characters long!", min);
free(input);
input = NULL;
}
if(toolkit_loop()) // Error in loop -> quit.
return NULL;
// Save the input.
input = strdup(window_getInput(input_wid, "inpInput"));
}
// Cleanup.
window_destroy(input_wid);
input_wid = 0;
return input;
}
static void dialogue_inputClose(char* str) {
(void)str;
// Break the loop.
loop_done = 1;
}
// Init.
int toolkit_init(void) {
windows = malloc(sizeof(Window)*MIN_WINDOWS);
@ -1419,8 +1481,8 @@ void toolkit_exit(void) {
// Spawns a secondary loop that only works until the toolkit dies.
// A lot like the main while loop in lephisto.c.
static void toolkit_loop(void) {
SDL_Event event;
static int toolkit_loop(void) {
SDL_Event event, quit = { .type = SDL_QUIT };
loop_done = 0;
while(!loop_done && toolkit) {
@ -1428,13 +1490,15 @@ static void toolkit_loop(void) {
// Event loopz.
if(event.type == SDL_QUIT) {
// Pass quit event to main engine.
SDL_PushEvent(&event);
return;
loop_done = 1;
SDL_PushEvent(&quit);
return 1;
}
// Handles all the events and player keybinds.
input_handle(&event);
}
main_loop();
}
return 0;
}

View File

@ -44,8 +44,9 @@ void window_addInput(const unsigned int wid,
char* name, const int max, const int oneline);
// Popups and alerts.
void toolkit_alert(const char* fmt, ...);
int toolkit_YesNo(char* caption, const char* fmt, ...);
void dialogue_alert(const char* fmt, ...);
int dialogue_YesNo(char* caption, const char* fmt, ...);
char* dialogue_input(char* title, int min, int max, const char* fmt, ...);
// Modification.
void window_setFptr(const unsigned int wid, void(*fptr)(char*));