From 489b972879c57929790244069283297f6633e4e8 Mon Sep 17 00:00:00 2001
From: Allanis <allanis@saracraft.net>
Date: Sat, 3 Aug 2013 14:28:08 +0100
Subject: [PATCH] [Change] Render player ontop of target graphics.

---
 src/player.c | 59 +++++++++++++++++++++++++++++-----------------------
 1 file changed, 33 insertions(+), 26 deletions(-)

diff --git a/src/player.c b/src/player.c
index ad94ecc..c9f068e 100644
--- a/src/player.c
+++ b/src/player.c
@@ -567,8 +567,39 @@ void player_renderBG(void) {
 
 /* Render the player. */
 void player_render(void) {
-  if((player != NULL) && !player_isFlag(PLAYER_CREATING))
+  Pilot* p;
+  glColour* c;
+  double x, y;
+
+  if((player != NULL) && !player_isFlag(PLAYER_CREATING)) {
+    /* Render the player target graphics. */
+    if(player_target != PLAYER_ID) p = pilot_get(player_target);
+    else p = NULL;
+    if((p == NULL) || pilot_isFlag(p, PILOT_DEAD))
+      player_target = PLAYER_ID; /* No more pilot target. */
+    else {
+      /* There is still a pilot target. */
+      if(pilot_isDisabled(p)) c = &cInert;
+      else if(pilot_isFlag(p, PILOT_HOSTILE)) c = &cHostile;
+      else c = &cNeutral;
+
+      x = p->solid->pos.x - p->ship->gfx_space->sw * PILOT_SIZE_APROX/2.;
+      y = p->solid->pos.y + p->ship->gfx_space->sh * PILOT_SIZE_APROX/2.;
+      gl_blitSprite(gui.gfx_targetPilot, x, y, 0, 0, c); /* Top left. */
+
+      x += p->ship->gfx_space->sw * PILOT_SIZE_APROX;
+      gl_blitSprite(gui.gfx_targetPilot, x, y, 1, 0, c); /* Top right. */
+
+      y -= p->ship->gfx_space->sh * PILOT_SIZE_APROX;
+      gl_blitSprite(gui.gfx_targetPilot, x, y, 1, 1, c); /* Bottom right. */
+
+      x -= p->ship->gfx_space->sw * PILOT_SIZE_APROX;
+      gl_blitSprite(gui.gfx_targetPilot, x, y, 0, 1, c); /* Bottom left. */
+    }
+
+    /* Player is ontop of targeting graphic. */
     pilot_render(player);
+  }
 }
 
 /* Render the player's GUI. */
@@ -598,31 +629,7 @@ void player_renderGUI(void) {
   }
 
   if(player == NULL) return;
-  /* Render the player target graphics. */
-  if(player_target != PLAYER_ID) p = pilot_get(player_target);
-  else p = NULL;
-  if((p == NULL) || pilot_isFlag(p, PILOT_DEAD))
-    player_target = PLAYER_ID; /* No more pilot target. */
-  else {
-    /* There is still a pilot target. */
-    if(pilot_isDisabled(p)) c = &cInert;
-    else if(pilot_isFlag(p, PILOT_HOSTILE)) c = &cHostile;
-    else c = &cNeutral;
-
-    x = p->solid->pos.x - p->ship->gfx_space->sw * PILOT_SIZE_APROX/2.;
-    y = p->solid->pos.y + p->ship->gfx_space->sh * PILOT_SIZE_APROX/2.;
-    gl_blitSprite(gui.gfx_targetPilot, x, y, 0, 0, c); /* Top left. */
-
-    x += p->ship->gfx_space->sw * PILOT_SIZE_APROX;
-    gl_blitSprite(gui.gfx_targetPilot, x, y, 1, 0, c); /* Top right. */
-
-    y -= p->ship->gfx_space->sh * PILOT_SIZE_APROX;
-    gl_blitSprite(gui.gfx_targetPilot, x, y, 1, 1, c); /* Bottom right. */
-
-    x -= p->ship->gfx_space->sw * PILOT_SIZE_APROX;
-    gl_blitSprite(gui.gfx_targetPilot, x, y, 0, 1, c); /* Bottom left. */
-  }
-
+  
   /* Lockon warning. */
   if(player->lockons > 0)
     gl_printMid(NULL, SCREEN_W, 0., SCREEN_H-gl_defFont.h-25.,