[Fix] Missiles are working quite nicely now.

This commit is contained in:
Allanis 2013-08-07 14:20:02 +01:00
parent 6dbfe22d90
commit 48353d7c79

View File

@ -115,7 +115,11 @@ static void think_seeker(Weapon* w, const double dt) {
/* Ammo isn't locked on yet.. */ /* Ammo isn't locked on yet.. */
if(SDL_GetTicks() > (w->outfit->u.amm.lockon)) { if(SDL_GetTicks() > (w->outfit->u.amm.lockon)) {
/*diff = angle_diff(w->solid->dir, vect_angle(&w->solid->pos, &p->solid->pos));*/ diff = angle_diff(w->solid->dir, vect_angle(&w->solid->pos, &p->solid->pos));
/*diff = angle_diff(w->solid->dir, CollidePath(*&w->solid->pos, &w->solid->vel,
&p->solid->pos, &p->solid->vel, 0.01));*/
w->solid->dir_vel = 10 * diff * w->outfit->u.amm.turn; w->solid->dir_vel = 10 * diff * w->outfit->u.amm.turn;
/* Face the target. */ /* Face the target. */
if(w->solid->dir_vel > w->outfit->u.amm.turn) if(w->solid->dir_vel > w->outfit->u.amm.turn)
@ -166,7 +170,7 @@ static void think_smart(Weapon* w, const double dt) {
w->solid->dir_vel = -w->outfit->u.amm.turn; w->solid->dir_vel = -w->outfit->u.amm.turn;
} }
vect_pset(&w->solid->force, w->outfit->u.amm.thrust, w->solid->dir); vect_pset(&w->solid->vel, w->outfit->u.amm.speed, w->solid->dir);
limit_speed(&w->solid->vel, w->outfit->u.amm.speed, dt); limit_speed(&w->solid->vel, w->outfit->u.amm.speed, dt);