[Add] Documented faction.c

This commit is contained in:
Allanis 2013-09-22 16:07:44 +01:00
parent 2e444ff54b
commit 4674fe7248
2 changed files with 141 additions and 25 deletions

View File

@ -1,3 +1,9 @@
/**
* @file faction.c
*
* @brief Handle the Lephisto factions.
*/
#include <malloc.h>
#include <string.h>
@ -11,27 +17,32 @@
#define XML_FACTION_ID "Factions" /* XML section id. */
#define XML_FACTION_TAG "faction"
#define FACTION_DATA "../dat/faction.xml"
#define FACTION_DATA "../dat/faction.xml" /**< Faction xml file. */
#define PLAYER_ALLY 70 /* Above this, player is considered ally. */
#define PLAYER_ALLY 70 /**< Above this, player is considered ally. */
/**
* @struct Faction.
*
* @brief Represents a faction.
*/
typedef struct Faction_ {
char* name; /* Normal name. */
char* longname; /* Long name. */
char* name; /**< Normal name. */
char* longname; /**< Long name. */
/* Enemies. */
int* enemies;
int nenemies;
int* enemies; /**< Enemies by ID of the faction. */
int nenemies; /**< Number of enemies. */
/* Allies. */
int* allies;
int nallies;
int* allies; /**< Allies by ID of the faction. */
int nallies; /**< Number of allies. */
int player; /* Standing with player - from -100 to 100. */
int player; /**< Standing with player - from -100 to 100. */
} Faction;
static Faction* faction_stack = NULL;
static int faction_nstack = 0;
static Faction* faction_stack = NULL; /**< Faction stack. */
static int faction_nstack = 0; /**< Number of factions in the faction stack. */
/* Static. */
static int faction_isFaction(int f);
@ -42,7 +53,13 @@ static void faction_parseSocial(xmlNodePtr parent);
int pfaction_save(xmlTextWriterPtr writer);
int pfaction_load(xmlNodePtr parent);
/* Return the faction of name "name". */
/**
* @fn int faction_get(const char* name)
*
* @brief Get a faction ID by name.
* @param name Name of the faction to seek.
* @return ID of the faction.
*/
int faction_get(const char* name) {
int i;
for(i = 0; i < faction_nstack; i++)
@ -56,7 +73,13 @@ int faction_get(const char* name) {
return -1;
}
/* Return the faction's name. */
/**
* @fn char* faction_name(int f)
*
* @brief Get a factions short name.
* @param f Faction to get the name of.
* @return Name of the faction.
*/
char* faction_name(int f) {
if((f < 0) || (f >= faction_nstack)) {
WARN("Faction id '%d' is invalid.", f);
@ -65,14 +88,25 @@ char* faction_name(int f) {
return faction_stack[f].name;
}
/* Return the faction's long name (formal). */
/**
* @fn char* faction_longname(int f)
*
* @brief Get the factions long name (formal).
* @param f Faction to get the name of.
* @return The factions long name.
*/
char* faction_longname(int f) {
if(faction_stack[f].longname != NULL)
return faction_stack[f].longname;
return faction_stack[f].name;
}
/* Sanitize player faction standing. */
/**
* @fn static void faction_sanitizePlayer(Faction* faction)
*
* @brief Sanitizes player faction standing.
* @param faction Faction to sanitize.
*/
static void faction_sanitizePlayer(Faction* faction) {
if(faction->player > 100)
faction->player = 100;
@ -80,7 +114,17 @@ static void faction_sanitizePlayer(Faction* faction) {
faction->player = -100;
}
/* Modify the player's standing with a faction. */
/**
* @fn void faction_modPlayer(int f, int mod)
*
* @brief Modifies the players standing with a faction.
*
* Affects enemies and allies too.
* @param f Faction to modify players standing.
* @param mod Modifier to modify by.
*
* @sa faction_modPlayerRaw
*/
void faction_modPlayer(int f, int mod) {
int i;
Faction* faction, *ally, *enemy;
@ -113,7 +157,15 @@ void faction_modPlayer(int f, int mod) {
}
}
/* Modifies a players standing with a faction without affecting others. */
/**
* @fn void faction_modPlayerRaw(int f, int mod)
*
* @brief Modifies the players standing without affecting others.
* @param f Faction whose standing to modify.
* @param mod Amount to modify standing by.
*
* @sa faction_modPlayer
*/
void faction_modPlayerRaw(int f, int mod) {
Faction* faction;
@ -128,7 +180,13 @@ void faction_modPlayerRaw(int f, int mod) {
faction_sanitizePlayer(faction);
}
/* Get the player's standing with a faction. */
/**
* @fn int faction_getPlayer(int f)
*
* @brief Get the players standing with a faction.
* @param f Faction to get standing from.
* @return The standing the player has with the faction.
*/
int faction_getPlayer(int f) {
if(faction_isFaction(f)) {
return faction_stack[f].player;
@ -138,7 +196,15 @@ int faction_getPlayer(int f) {
}
}
/* Get the colour of the faction based on its standing with the player. */
/**
* @fn glColour* faction_getColour(int f)
*
* @brief Get the colour of the faction basewd on its standing with the player.
*
* Used to unify the colour checks all over.
* @param f Faction to get the colour of based on players standing.
* @return Pointer to the colour.
*/
glColour* faction_getColour(int f) {
if(f < 0) return &cInert;
else if(areAllies(FACTION_PLAYER, f)) return &cFriend;
@ -146,7 +212,13 @@ glColour* faction_getColour(int f) {
else return &cNeutral;
}
/* Return the players standing. */
/**
* @fn char* faction_getStanding(int mod)
*
* @brief Get the players standing in human readable form.
* @param mod Players standing.
* @return Human readable players standing.
*/
static char* player_standings[] = {
"Hero", /* 0 */
"Admired",
@ -174,7 +246,14 @@ char* faction_getStanding(int mod) {
}
#undef STANDING
/* Return 1 if Faction a and b are enemies. */
/**
* @fn int areEnemies(int a, int b)
*
* @brief Check whether two factions are enemies.
* @param a Faction A.
* @param b Faction B.
* @return 1 if A and B are enemies, 0 otherwise.
*/
int areEnemies(int a, int b) {
Faction* fa, *fb;
int i = 0;
@ -231,7 +310,14 @@ int areEnemies(int a, int b) {
return 0;
}
/* Return 1 if Faction a and b are allies. */
/**
* @fn int areAllies(int a, int b)
*
* @brief Check whether two factions are allies or not.
* @param a Faction A.
* @param b Faction B.
* @return 1 if A and B are allies, 0 otherwise.
*/
int areAllies(int a, int b) {
Faction* fa, *fb;
int i;
@ -291,7 +377,13 @@ int areAllies(int a, int b) {
return 0;
}
/* Return true if f is a faction. */
/**
* @fn static int faction_isFaction(int f)
*
* @brief Check whether or not a faction is valid.
* @param f Faction to check for validity.
* @return 1 if faction is valid, 0 otherwise.
*/
static int faction_isFaction(int f) {
if((f < 0) || (f >= faction_nstack))
return 0;
@ -366,7 +458,12 @@ static void faction_parseSocial(xmlNodePtr parent) {
} while(xml_nextNode(node));
}
/* Load all the factions. */
/**
* @fn int factions_load(void)
*
* @brief Loads up all the factions from the data file.
* @return 0 on success.
*/
int factions_load(void) {
uint32_t bufsize;
char* buf = pack_readfile(DATA, FACTION_DATA, &bufsize);
@ -423,6 +520,11 @@ int factions_load(void) {
return 0;
}
/**
* @fn void factions_free(void)
*
* @brief Frees the factions.
*/
void factions_free(void) {
int i;
@ -438,6 +540,13 @@ void factions_free(void) {
faction_nstack = 0;
}
/**
* @fn int pfaction_save(xmlTextWriterPtr writer)
*
* @brief Save players standings with the factions.
* @param writer The XML writer to use.
* @return 0 on success.
*/
int pfaction_save(xmlTextWriterPtr writer) {
int i;
@ -458,6 +567,13 @@ int pfaction_save(xmlTextWriterPtr writer) {
return 0;
}
/**
* @fn int pfaction_load(xmlNodePtr parent)
*
* @brief Load up the players faction standings.
* @param parent Parent xml node to read from.
* @return 0 on success.
*/
int pfaction_load(xmlNodePtr parent) {
xmlNodePtr node, cur;
char* str;

View File

@ -9,7 +9,7 @@
#include "log.h"
#include "md5.h"
/*
/**
* @file pack.c
*
* @brief Stores data in funky format.