From 4595e1f6431813f4b55ab0a412d9ed03d0dd965d Mon Sep 17 00:00:00 2001 From: Allanis Date: Sun, 19 Nov 2017 12:37:19 +0000 Subject: [PATCH] [Change] Just messing with a few values. Put some space between the other actors. --- src/main.cpp | 8 ++++---- src/ship.cpp | 2 +- src/ship_type.cpp | 2 +- src/space.cpp | 5 +++-- 4 files changed, 9 insertions(+), 8 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index ca85ebd..19e5b57 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -190,7 +190,7 @@ void L3D::MainLoop(void) { player = new Player(ShipType::SLEEK); player->SetLabel("Me"); player->SetFrame(earth_frame); - player->SetPosition(vector3d(100, 0, 0)); + player->SetPosition(vector3d(0, 0, 8000000.0)); Space::AddBody(player); for(int i = 0; i < 4; i++) { @@ -199,7 +199,7 @@ void L3D::MainLoop(void) { snprintf(buf, sizeof(buf), "X%c-0%02d", "A"+i, i); body->SetLabel(buf); body->SetFrame(earth_frame); - body->SetPosition(vector3d(i*2000, 0, -400)); + body->SetPosition(vector3d(i*2000, 0, 8000400)); Space::AddBody(body); } @@ -207,13 +207,13 @@ void L3D::MainLoop(void) { SpaceStation* body = new SpaceStation(); body->SetLabel("Some Back Country Joint"); body->SetFrame(earth_frame); - body->SetPosition(vector3d(0, 0, 600)); + body->SetPosition(vector3d(0, 0, 7999400)); Space::AddBody(body); } Planet* planet = new Planet(StarSystem::SBody::SUBTYPE_PLANET_INDIGENOUS_LIFE); planet->SetLabel("Earth"); - planet->SetPosition(vector3d(0, 0, -8000000.0)); + planet->SetPosition(vector3d(0, 0, 0)); planet->SetFrame(earth_frame); Space::AddBody(planet); diff --git a/src/ship.cpp b/src/ship.cpp index cb56faa..23e9a14 100644 --- a/src/ship.cpp +++ b/src/ship.cpp @@ -120,7 +120,7 @@ void Ship::TimeStepUpdate(const float timeStep) { } if(m_wheelTransition != 0.0f) { - m_wheelState += m_wheelTransition*timeStep*0.001; + m_wheelState += m_wheelTransition*timeStep; m_wheelState = CLAMP(m_wheelState, 0, 1); if((m_wheelState == 0) || (m_wheelState == 1)) m_wheelTransition = 0; } diff --git a/src/ship_type.cpp b/src/ship_type.cpp index f2870b3..a757817 100644 --- a/src/ship_type.cpp +++ b/src/ship_type.cpp @@ -7,7 +7,7 @@ const ShipType ShipType::types[] = { * Sirius corporation make a range of lovely ships! */ "Sirius Interdictor", 61, - { 1e8, -1e8, 1e7, -1e6, -1e7, 1e7 }, + { 4e8, -4e8, 1e8, -1e8, -1e8, 1e8 }, 1e7, { { vector3f(0, -0.5, 0), vector3f(0, 0, -1) }, diff --git a/src/space.cpp b/src/space.cpp index 6d3d290..488e196 100644 --- a/src/space.cpp +++ b/src/space.cpp @@ -149,17 +149,18 @@ static bool _OnCollision(dGeomID g1, dGeomID g2, Object* o1, Object* o2, static void nearCallback(void* data, dGeomID oO, dGeomID o1) { /* Create an array of dContact objects to hold the contact joints. */ - static const int MAX_CONTACTS = 10; + static const int MAX_CONTACTS = 20; dContact contact[MAX_CONTACTS]; for(int i = 0; i < MAX_CONTACTS; i++) { contact[i].surface.mode = dContactBounce; contact[i].surface.mu = 0; contact[i].surface.mu2 = 0; - contact[i].surface.bounce = 0.5; + contact[i].surface.bounce = 0.1; contact[i].surface.bounce_vel = 0.1; } if(int numc = dCollide(oO, o1, MAX_CONTACTS, &contact[0].geom, sizeof(dContact))) { + printf("%d contacts\n", numc); Object* po1 = static_cast(dGeomGetData(oO)); Object* po2 = static_cast(dGeomGetData(o1)); if(!_OnCollision(oO, o1, po1, po2, numc, contact)) return;