[Change] Death menu will take you back to main menu rather than respawn.
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parent
353922fd3b
commit
452bdbd052
10
src/menu.c
10
src/menu.c
@ -41,7 +41,7 @@ static void exit_game(void);
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static void menu_info_close(char* str);
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static void menu_info_close(char* str);
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static void info_outfits_menu(char* str);
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static void info_outfits_menu(char* str);
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static void info_outfits_menu_close(char* str);
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static void info_outfits_menu_close(char* str);
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static void menu_death_respawn(char* str);
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static void menu_death_main(char* str);
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void menu_main(void) {
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void menu_main(void) {
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unsigned int bwid, wid;
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unsigned int bwid, wid;
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@ -221,16 +221,16 @@ void menu_death(void) {
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unsigned int wid;
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unsigned int wid;
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wid = window_create("Death", -1, -1, DEATH_WIDTH, DEATH_HEIGHT);
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wid = window_create("Death", -1, -1, DEATH_WIDTH, DEATH_HEIGHT);
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window_addButton(wid, 20, 20 + BUTTON_HEIGHT + 20,
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window_addButton(wid, 20, 20 + (BUTTON_HEIGHT + 20),
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BUTTON_WIDTH, BUTTON_HEIGHT,
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BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnNew", "New Game", menu_death_respawn);
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"btnMain", "MainMenu", menu_death_main);
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window_addButton(wid, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
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window_addButton(wid, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnExit", "Exit", (void(*)(char*)) exit_game);
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"btnExit", "Exit", (void(*)(char*)) exit_game);
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menu_Open(MENU_DEATH);
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menu_Open(MENU_DEATH);
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}
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}
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static void menu_death_respawn(char* str) {
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static void menu_death_main(char* str) {
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(void)str;
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(void)str;
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unsigned int wid;
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unsigned int wid;
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@ -238,6 +238,6 @@ static void menu_death_respawn(char* str) {
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window_destroy(wid);
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window_destroy(wid);
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menu_Close(MENU_DEATH);
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menu_Close(MENU_DEATH);
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player_new();
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menu_main();
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}
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}
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