[Fix] Few corrections in documentation.
This commit is contained in:
parent
6764a1c424
commit
435be644cf
12
src/opengl.h
12
src/opengl.h
@ -65,12 +65,16 @@ typedef struct glTexture_ {
|
||||
char* name; /**< Name of graphic. */
|
||||
|
||||
/* Dimensions */
|
||||
double w, h; /**< Real size of the image (excluding POT buffer). */
|
||||
double rw, rh; /**< Size of POT surface. */
|
||||
double w; /**< Real width of the image. */
|
||||
double h; /**< Real height of the image. */
|
||||
double rw; /**< Padded POT width of the image. */
|
||||
double rh; /**< Padded POT height of the image. */
|
||||
|
||||
/* Sprites */
|
||||
double sx, sy; /**< Number of sprites on x and y axes. */
|
||||
double sw, sh; /**< Size of each sprite. */
|
||||
double sx; /**< Number of sprites on the x axis. */
|
||||
double sy; /**< Number of sprites on the y axis. */
|
||||
double sw; /**< Width of the sprite. */
|
||||
double sh; /**< Height of the sprite. */
|
||||
|
||||
/* Data */
|
||||
GLuint texture; /**< The opengl texture itself. */
|
||||
|
20
src/player.c
20
src/player.c
@ -100,8 +100,10 @@ extern StarSystem* systems_stack;
|
||||
* @brief Represents the player's radar.
|
||||
*/
|
||||
typedef struct Radar_ {
|
||||
double x,y; /**< Position. */
|
||||
double w,h; /**< Dimensions. */
|
||||
double x; /**< X position. */
|
||||
double y; /**< Y position. */
|
||||
double w; /**< Width. */
|
||||
double h; /**< Height. */
|
||||
RadarShape shape; /**< Shape. */
|
||||
double res; /**< Resolution. */
|
||||
} Radar;
|
||||
@ -118,8 +120,10 @@ typedef struct Radar_ {
|
||||
* @brief Represents a rectangle.
|
||||
*/
|
||||
typedef struct Rect_ {
|
||||
double x,y;
|
||||
double w,h;
|
||||
double x; /**< X position. */
|
||||
double y; /**< Y position. */
|
||||
double w; /**< Width. */
|
||||
double h; /**< Height. */
|
||||
} Rect;
|
||||
|
||||
/**
|
||||
@ -134,9 +138,13 @@ typedef struct GUI_ {
|
||||
|
||||
Radar radar; /**< The radar. */
|
||||
Rect nav; /**< Navigation computer. */
|
||||
Rect shield, armour, energy; /**< Health bars. */
|
||||
Rect shield; /**< Shield bar. */
|
||||
Rect armour; /**< Armour bar. */
|
||||
Rect energy; /**< Energy bar. */
|
||||
Rect weapon; /**< Weapon targeting system. */
|
||||
Rect target_health, target_name, target_faction; /**< Target stuff. */
|
||||
Rect target_health; /**< Target health. */
|
||||
Rect target_name; /**< Name of the target. */
|
||||
Rect target_faction; /**< Faction of the target. */
|
||||
Rect misc; /**< Misc stuff: credits, cargo.. */
|
||||
Rect msg; /**< Where messages go. */
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user