[Change] Tweaked beam aggro chance somewhat.

This commit is contained in:
Allanis 2013-10-03 01:17:11 +01:00
parent 0ae6b8cecd
commit 4340b8042c

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@ -561,7 +561,7 @@ static void weapon_hitBeam(Weapon* w, Pilot* p, WeaponLayer layer,
/* Inform the ai it has been attacked, useless if player. */ /* Inform the ai it has been attacked, useless if player. */
if(!pilot_isPlayer(p)) { if(!pilot_isPlayer(p)) {
if((player_target == p->id) || (RNGF()*dt < 0.70)) { /* 70% chance per second. */ if((player_target == p->id) || (RNGF() < 0.30*dt)) { /* 30% chance per second. */
if((w->parent == PLAYER_ID) && if((w->parent == PLAYER_ID) &&
(!pilot_isFlag(p, PILOT_HOSTILE) || (RNGF() < 0.5))) { /* 50% chance. */ (!pilot_isFlag(p, PILOT_HOSTILE) || (RNGF() < 0.5))) { /* 50% chance. */
faction_modPlayer(p->faction, -1); /* Slowly lower faction. */ faction_modPlayer(p->faction, -1); /* Slowly lower faction. */