[Add] Allow missions to interact with music subsystem.
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@ -174,6 +174,10 @@ function final_talk()
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-- ESS Trinity becomes collective now.
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trinity:setFaction("Collective")
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-- Some music.
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music.load("galacticbattle")
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music.play()
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final_fight = 3
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misn.timerStart("final_talk", rnd.int(4000, 5000))
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else if final_fight == 3 then
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@ -22,6 +22,7 @@
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#include "player.h"
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#include "ltime.h"
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#include "xml.h"
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#include "music.h"
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#include "misn_lua.h"
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/* Similar to lua vars, but with less variety. */
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@ -167,6 +168,7 @@ int misn_loadLibs(lua_State* L) {
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lua_loadTk(L);
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lua_loadHook(L);
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lua_loadPilot(L, 0);
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lua_loadMusic(L, 0);
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return 0;
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}
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