[Add] Added math lib to basic llua.
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@ -8,6 +8,7 @@ armour_return = 100
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function create()
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ai.setcredits(ai.shipprice()/1000, ai.shipprice()/100)
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mem.bribe = math.sqrt(ai.shipmass()) * (300. * rnd.int() + 850.)
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attack_choose()
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end
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40
src/ai.c
40
src/ai.c
@ -129,7 +129,8 @@ static int ai_getdistance(lua_State* L); /* Number getdist(Vec2) */
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static int ai_getpos(lua_State* L); /* getpos(number) */
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static int ai_minbrakedist(lua_State* L); /* Number minbrakedist() */
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static int ai_cargofree(lua_State* L); /* Number cargofree(). */
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static int ai_shipclass(lua_State* L); /* string shipclass(). */
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static int ai_shipclass(lua_State* L); /* string shipclass(number). */
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static int ai_shipmass(lua_State* L); /* string shipmass(number) */
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static int ai_isbribed(lua_State* L); /* bool isbribed(number). */
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/* Boolean expressions. */
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static int ai_exists(lua_State* L); /* boolean exists */
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@ -204,6 +205,7 @@ static const luaL_Reg ai_methods[] = {
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{ "minbrakedist", ai_minbrakedist },
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{ "cargofree", ai_cargofree },
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{ "shipclass", ai_shipclass },
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{ "shipmass", ai_shipmass },
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{ "isbribed", ai_isbribed },
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/* Movement. */
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{ "nearestplanet", ai_getnearestplanet },
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@ -866,7 +868,41 @@ static int ai_cargofree(lua_State* L) {
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/* Get the pilots ship class. */
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static int ai_shipclass(lua_State* L) {
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lua_pushstring(L, ship_class(cur_pilot->ship));
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Pilot* p;
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if(lua_gettop(L) > 0) {
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if(lua_isnumber(L, 1))
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p = pilot_get((unsigned int)lua_tonumber(L, 1));
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else LLUA_INVALID_PARAMETER();
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} else
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p = cur_pilot;
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if(p == NULL) {
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LLUA_DEBUG("Trying to get class of unexpectant ship!");
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return 0;
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}
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lua_pushstring(L, ship_class(p->ship));
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return 1;
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}
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/* Get the ships mass. */
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static int ai_shipmass(lua_State* L) {
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Pilot* p;
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if(lua_gettop(L) > 0) {
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if(lua_isnumber(L, 1))
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p = pilot_get((unsigned int)lua_tonumber(L,1));
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else LLUA_INVALID_PARAMETER();
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} else
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p = cur_pilot;
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if(p == NULL) {
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LLUA_DEBUG("Trying to get class of unexistant ship!");
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return 0;
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}
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lua_pushnumber(L, p->solid->mass);
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return 1;
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}
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45
src/comm.c
45
src/comm.c
@ -10,6 +10,7 @@
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#include "dialogue.h"
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#include "pilot.h"
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#include "rng.h"
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#include "llua.h"
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#include "comm.h"
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#define BUTTON_WIDTH 80 /**< Button width. */
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@ -17,7 +18,11 @@
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static Pilot* comm_pilot = NULL; /**< Pilot currently talking to. */
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/* Static. */
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static void comm_bribe(unsigned int wid, char* str);
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static unsigned int comm_getBribeAmount(void);
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/* Extern. */
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void ai_setPilot(Pilot* p);
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/**
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* @brief Open the communication dialogue with a pilot.
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@ -101,7 +106,13 @@ static void comm_bribe(unsigned int wid, char* str) {
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int answer;
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int price;
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price = (int) sqrt(comm_pilot->solid->mass) * (300.*RNGF() + 850.);
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price = comm_getBribeAmount();
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/* Unbribeable. */
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if(price == 0) {
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dialogue_msg("Bribe Pilot", "\"Money won't save your hide now!\"");
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return;
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}
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answer = dialogue_YesNo("Bribe Pilot", "\"I'm gonna need at least %d credits \
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to not leave you as a hunk of floating debris.\"\n\npay %d Credits?", price, price);
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@ -118,3 +129,35 @@ static void comm_bribe(unsigned int wid, char* str) {
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}
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}
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/**
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* @brief Get the amount the communicating pilot wants as a bribe.
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*
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* Note: It's a hack around the AI stuff, probably not too good of an idea.
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* @return Amount pilot wants.
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*/
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static unsigned int comm_getBribeAmount(void) {
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lua_State* L;
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double bribe;
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/* Set up the state. */
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ai_setPilot(comm_pilot);
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L = comm_pilot->ai->L;
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/* Get the bribe amount. */
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lua_getglobal(L, "mem");
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lua_getfield(L, -1, "bribe");
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/* If not number consider unbribeable. */
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if(!lua_isnumber(L, -1)) {
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lua_pop(L, 2);
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return 0;
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}
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/* Get amount. */
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bribe = (unsigned int) lua_tonumber(L, -1);
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/* Clean up. */
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lua_pop(L, 2);
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return bribe;
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}
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@ -120,6 +120,8 @@ int llua_loadBasic(lua_State* L) {
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lua_setglobal(L, override[i]);
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}
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llua_load(L, luaopen_math); /* Open math. */
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/* Add our own. */
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lua_register(L, "include", llua_packfileLoader);
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