[Fix] This may very well solve some of the issues being reported with

displaying text.
This commit is contained in:
Allanis 2014-03-10 21:05:45 +00:00
parent 4003fd7c5f
commit 37d3e8ec1e

View File

@ -1132,13 +1132,13 @@ static void toolkit_renderText(Widget* txt, double bx, double by) {
if(txt->dat.txt.centered) if(txt->dat.txt.centered)
gl_printMid(txt->dat.txt.font, txt->w, gl_printMid(txt->dat.txt.font, txt->w,
bx + (double)SCREEN_W/2. + txt->x, round(bx + (double)SCREEN_W/2. + txt->x),
by + (double)SCREEN_H/2. + txt->y, round(by + (double)SCREEN_H/2. + txt->y),
txt->dat.txt.colour, txt->dat.txt.text); txt->dat.txt.colour, txt->dat.txt.text);
else else
gl_printText(txt->dat.txt.font, txt->w, txt->h, gl_printText(txt->dat.txt.font, txt->w, txt->h,
bx + (double)SCREEN_W/2. + txt->x, round(bx + (double)SCREEN_W/2. + txt->x),
by + (double)SCREEN_H/2. + txt->y, round(by + (double)SCREEN_H/2. + txt->y),
txt->dat.txt.colour, txt->dat.txt.text); txt->dat.txt.colour, txt->dat.txt.text);
} }