[Add] Fade to white when hyperspacing. Might want to add sound to that later.
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c5fa395f17
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@ -357,7 +357,6 @@ void gl_blitSprite(const glTexture* sprite, const double bx, const double by,
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ty = sprite->sh * (sprite->sy-(double)sy-1)/sprite->rh;
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// Actual blitting....
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glShadeModel(GL_FLAT);
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glBindTexture(GL_TEXTURE_2D, sprite->texture);
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glBegin(GL_QUADS);
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if(c == NULL) glColor4d(1., 1., 1., 1.);
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16
src/player.c
16
src/player.c
@ -37,6 +37,7 @@ double player_acc = 0.; // Accel velocity from input.
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unsigned int player_target = PLAYER_ID; // Targetted pilot.
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static int planet_target = -1; // Targetted planet.
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static int hyperspace_target = -1; // Target hyperspace route.
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static double hyperspace_flash = 0.;
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// Pilot stuff for GUI.
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extern Pilot** pilot_stack;
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@ -442,6 +443,18 @@ void player_render(void) {
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else gl_print(NULL, x, y, NULL, "%s", msg_stack[msg_max-i-1].str);
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}
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}
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// Hyperspace FLASH BANG!!!
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if(pilot_isFlag(player, PILOT_HYPERSPACE)) {
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x = 1. - (double)(player->ptimer - SDL_GetTicks()) / HYPERSPACE_FLY_DELAY;
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glColor4d(1.,1.,1.,pow(x,16)); // We'll | I'll, make this more effiecent later.
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glBegin(GL_QUADS);
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glVertex2d(-gl_screen.w/2., -gl_screen.h/2.);
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glVertex2d(-gl_screen.w/2., gl_screen.h/2.);
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glVertex2d( gl_screen.w/2., gl_screen.h/2.);
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glVertex2d( gl_screen.w/2., -gl_screen.h/2.);
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glEnd();
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}
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}
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// Renders a pilot.
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@ -945,6 +958,9 @@ void player_brokeHyperspace(void) {
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// Stop hyperspace.
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pilot_rmFlag(player, PILOT_HYPERSPACE | PILOT_HYP_BEGIN | PILOT_HYP_PREP);
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// Done with that flash thingy.
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hyperspace_flash = 0.;
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}
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// Take a screenshot.
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