[Fix #1] Fixed pilots teleporting away when dead.
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@ -514,6 +514,9 @@ void pilot_hit(Pilot* p, const Solid* w, const unsigned int shooter,
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double damage_shield, damage_armour, knockback, dam_mod;
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double damage_shield, damage_armour, knockback, dam_mod;
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Pilot* pshooter;
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Pilot* pshooter;
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/* Defaults */
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dam_mod = 0.;
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/* Calculate the damage. */
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/* Calculate the damage. */
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outfit_calcDamage(&damage_shield, &damage_armour, &knockback, dtype, damage);
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outfit_calcDamage(&damage_shield, &damage_armour, &knockback, dtype, damage);
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