[Fix #1] Fixed pilots teleporting away when dead.

This commit is contained in:
Allanis 2014-11-15 18:22:16 +00:00
parent 57d241aa33
commit 3686104b8a

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@ -514,6 +514,9 @@ void pilot_hit(Pilot* p, const Solid* w, const unsigned int shooter,
double damage_shield, damage_armour, knockback, dam_mod; double damage_shield, damage_armour, knockback, dam_mod;
Pilot* pshooter; Pilot* pshooter;
/* Defaults */
dam_mod = 0.;
/* Calculate the damage. */ /* Calculate the damage. */
outfit_calcDamage(&damage_shield, &damage_armour, &knockback, dtype, damage); outfit_calcDamage(&damage_shield, &damage_armour, &knockback, dtype, damage);