[Add] ai.haslockon() to check for locked on missiles.

This commit is contained in:
Allanis 2013-07-10 18:04:36 +01:00
parent 7a6f27da43
commit 2ec09b0ee3

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@ -111,6 +111,8 @@ static int ai_isstopped(lua_State* L); /* Boolean isstopped() */
static int ai_isenemy(lua_State* L); /* boolean isenemy(number). */ static int ai_isenemy(lua_State* L); /* boolean isenemy(number). */
static int ai_isally(lua_State* L); /* boolean isally(number). */ static int ai_isally(lua_State* L); /* boolean isally(number). */
static int ai_incombat(lua_State* L); /* boolean incombat([number]) */ static int ai_incombat(lua_State* L); /* boolean incombat([number]) */
static int ai_haslockon(lua_State* L); /* boolean haslockon() */
/* Movement. */ /* Movement. */
static int ai_accel(lua_State* L); /* accel(number); nuimber <= 1. */ static int ai_accel(lua_State* L); /* accel(number); nuimber <= 1. */
static int ai_turn(lua_State* L); /* turn(number); abs(number) <= 1. */ static int ai_turn(lua_State* L); /* turn(number); abs(number) <= 1. */
@ -153,6 +155,7 @@ static const luaL_Reg ai_methods[] = {
{ "isally", ai_isally }, { "isally", ai_isally },
/* Get's. */ /* Get's. */
{ "incombat", ai_incombat }, { "incombat", ai_incombat },
{ "haslockon", ai_haslockon },
{ "target", ai_gettarget }, { "target", ai_gettarget },
{ "targetid", ai_gettargetid }, { "targetid", ai_gettargetid },
{ "rndpilot", ai_getrndpilot }, { "rndpilot", ai_getrndpilot },
@ -652,6 +655,11 @@ static int ai_incombat(lua_State* L) {
return 1; return 1;
} }
static int ai_haslockon(lua_State* L) {
lua_pushboolean(L, cur_pilot->lockons > 0);
return 1;
}
/* Accelerate the pilot based on a param. */ /* Accelerate the pilot based on a param. */
static int ai_accel(lua_State* L) { static int ai_accel(lua_State* L) {
double n; double n;