[Fix] Last commit was crappy.

This commit is contained in:
Allanis 2013-02-08 16:43:53 +00:00
parent 91f29c9511
commit 28c5b6ea73

View File

@ -73,8 +73,8 @@ static int ai_minbrakedist(lua_State* L); // Number minbrakedist()
// Boolean expressions.
static int ai_ismaxvel(lua_State* L); // Boolean ismaxvel()
static int ai_isstopped(lua_State* L); // Boolean isstopped()
static int ai_isenemy(lua_State* L); // bool isenemy(pointer).
static int ai_isally(lua_State* L); // bool isally(pointer).
static int ai_isenemy(lua_State* L); // bool isenemy(number).
static int ai_isally(lua_State* L); // bool isally(number).
// Movement.
static int ai_accel(lua_State* L); // accel(number); nuimber <= 1.
static int ai_turn(lua_State* L); // turn(number); abs(number) <= 1.
@ -219,7 +219,7 @@ static int ai_pushtask(lua_State* L) {
t->ID = (unsigned int) lua_tonumber(L, 3);
}
else if(lua_islightuserdata(L, 3)) {
t-dtype = TYPE_PTR;
t->dtype = TYPE_PTR;
t->target = (void*)lua_topointer(L, 3);
} else
t->dtype = TYPE_NULL;
@ -329,11 +329,14 @@ static int ai_isstopped(lua_State* L) {
// Check if the pilot is an enemy.
static int ai_isenemy(lua_State* L) {
if(lua_isnumber(L,1))
lua_pushboolean(L, areEnemies(cur_pilot->faction, pilot_get(lua_tonumber(L,1))->faction));
return 1;
}
// Check if the pilot is an ally.
static int ai_isally(lua_State* L) {
lua_pushboolean(L, areAllies(cur_pilot->faction, pilot_get(lua_tonumber(L,1))->faction));
return 1;
}
@ -397,7 +400,8 @@ static int ai_shoot(lua_State* L) {
// Get the nearest enemy.
static int ai_getenemy(lua_State* L) {
return 0;
lua_pushnumber(L,1);
return 1;
}
// Create a vector.