[Add] Player faction standings are now saved and loaded.

This commit is contained in:
Allanis 2013-05-23 01:03:16 +01:00
parent ce0bb15446
commit 26354ff28f
2 changed files with 51 additions and 1 deletions

View File

@ -480,3 +480,45 @@ void factions_free(void) {
nfactions = 0;
}
int pfaction_save(xmlTextWriterPtr writer) {
int i;
xmlw_startElem(writer, "factions");
// Player is faction 0.
for(i = 1; i < nfactions; i++) {
xmlw_startElem(writer, "faction");
xmlw_attr(writer, "name", "%s", faction_stack[i].name);
xmlw_str(writer, "%d", faction_stack[i].player);
xmlw_endElem(writer); // Faction.
}
xmlw_endElem(writer); // Faction.
return 0;
}
int pfaction_load(xmlNodePtr parent) {
xmlNodePtr node, cur;
char* str;
node = parent->xmlChildrenNode;
do {
if(xml_isNode(node, "factions")) {
cur = node->xmlChildrenNode;
do {
if(xml_isNode(cur, "factions")) {
xmlr_attr(cur, "name", str);
faction_stack[faction_get(str)].player = xml_getInt(cur);
free(str);
}
} while(xml_nextNode(cur));
}
} while(xml_nextNode(node));
return 0;
}

View File

@ -15,10 +15,12 @@
// Externs.
extern int player_save(xmlTextWriterPtr writer);
extern int player_load(xmlNodePtr parent);
extern int missions_save(xmlTextWriterPtr writer);
extern int var_save(xmlTextWriterPtr writer); // misn var.
extern int player_load(xmlNodePtr parent);
extern int var_load(xmlNodePtr parent);
extern int pfaction_save(xmlTextWriterPtr writer);
extern int pfaction_load(xmlNodePtr parent);
extern void menu_main_close(void);
// Static.
static int save_data(xmlTextWriterPtr writer);
@ -32,6 +34,7 @@ static int save_data(xmlTextWriterPtr writer) {
if(player_save(writer) < 0) return -1;
if(missions_save(writer) < 0) return -1;
if(var_save(writer) < 0) return -1;
if(pfaction_save(writer) < 0) return -1;
return 0;
}
@ -160,9 +163,14 @@ static int load_game(char* file) {
doc = xmlParseFile(file);
node = doc->xmlChildrenNode; // Base node.
if(node == NULL) {
WARN("Savegame '%s' invalid!", file);
return -1;
}
player_load(node);
var_load(node);
pfaction_load(node);
xmlFreeDoc(doc);