[Change] Everything now conforms to last nights cleanups.
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5a42e63e4a
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25660ff7d1
14
src/ai.c
14
src/ai.c
@ -862,8 +862,8 @@ static int ai_getnearestplanet(lua_State* L) {
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/* Cycle through planets. */
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for(dist = 0., j = -1, i = 0; i < cur_system->nplanets; i++) {
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d = vect_dist(&cur_system->planets[i].pos, &cur_pilot->solid->pos);
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if((!areEnemies(cur_pilot->faction, cur_system->planets[i].faction)) &&
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d = vect_dist(&cur_system->planets[i]->pos, &cur_pilot->solid->pos);
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if((!areEnemies(cur_pilot->faction, cur_system->planets[i]->faction)) &&
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(d < dist)) {
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/* Closer friendly planet. */
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j = i;
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@ -874,7 +874,7 @@ static int ai_getnearestplanet(lua_State* L) {
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/* No friendly planet found. */
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if(j == -1) return 0;
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lua_pushlightuserdata(L, &cur_system->planets[j].pos);
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lua_pushlightuserdata(L, &cur_system->planets[j]->pos);
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return 1;
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}
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@ -889,7 +889,7 @@ static int ai_getrndplanet(lua_State* L) {
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p = RNG(0, cur_system->nplanets-1);
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/* Copy the data into a vector. */
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vectcpy(&v, &cur_system->planets[p].pos);
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vectcpy(&v, &cur_system->planets[p]->pos);
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lua_pushlightuserdata(L, &v);
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return 1;
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@ -905,9 +905,9 @@ static int ai_getlandplanet(lua_State* L) {
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if(cur_system->nplanets == 0) return 0; /* No planets. */
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for(nplanets = 0, i = 0; i < cur_system->nplanets; i++)
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if(planet_hasService(&cur_system->planets[i], PLANET_SERVICE_BASIC) &&
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!areEnemies(cur_pilot->faction, cur_system->planets[i].faction))
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planets[nplanets++] = &cur_system->planets[i];
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if(planet_hasService(cur_system->planets[i], PLANET_SERVICE_BASIC) &&
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!areEnemies(cur_pilot->faction, cur_system->planets[i]->faction))
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planets[nplanets++] = cur_system->planets[i];
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/* No planet to land on found. */
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if(nplanets == 0) {
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@ -426,9 +426,9 @@ static int systemL_faction(lua_State* L) {
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/* Return result in table. */
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lua_newtable(L);
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for(i = 0; i < sys->s->nplanets; i++) {
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if(sys->s->planets[i].faction > 0) { /* Faction must be valid. */
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if(sys->s->planets[i]->faction > 0) { /* Faction must be valid. */
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lua_pushboolean(L, 1); /* Value. */
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lua_setfield(L, -2, faction_name(sys->s->planets[i].faction)); /* Key. */
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lua_setfield(L, -2, faction_name(sys->s->planets[i]->faction)); /* Key. */
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/* Allows syntax foo = space.faction("foo"); if foo["bar"] then ... end */
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}
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}
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14
src/map.c
14
src/map.c
@ -197,13 +197,13 @@ static void map_update(void) {
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nstanding = 0;
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f = -1;
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for(i = 0; i < sys->nplanets; i++) {
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if((f == -1) && (sys->planets[i].faction > 0)) {
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f = sys->planets[i].faction;
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if((f == -1) && (sys->planets[i]->faction > 0)) {
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f = sys->planets[i]->faction;
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standing += faction_getPlayer(f);
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nstanding++;
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}
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else if(f != sys->planets[i].faction &&
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(sys->planets[i].faction>0)) {
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else if(f != sys->planets[i]->faction &&
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(sys->planets[i]->faction > 0)) {
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/* @todo More verbosity. */
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snprintf(buf, 100, "Multiple");
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break;
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@ -231,10 +231,10 @@ static void map_update(void) {
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else {
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buf[0] = '\0';
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if(sys->nplanets > 0)
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strcat(buf, sys->planets[0].name);
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strcat(buf, sys->planets[0]->name);
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for(i = 1; i < sys->nplanets; i++) {
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strcat(buf, ",\n");
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strcat(buf, sys->planets[i].name);
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strcat(buf, sys->planets[i]->name);
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}
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window_modifyText(map_wid, "txtPlanets", buf);
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}
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@ -249,7 +249,7 @@ static void map_update(void) {
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window_moveWidget(map_wid, "txtServices", -20, y-gl_smallFont.h-5);
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services = 0;
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for(i = 0; i < sys->nplanets; i++)
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services |= sys->planets[i].services;
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services |= sys->planets[i]->services;
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buf[0] = '\0';
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if(services & PLANET_SERVICE_COMMODITY)
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strcat(buf, "Commodity\n");
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13
src/player.c
13
src/player.c
@ -763,7 +763,7 @@ void player_renderBG(void) {
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pilot_isFlag(player, PLAYER_DESTROYED)) return;
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if(planet_target >= 0) {
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planet = &cur_system->planets[planet_target];
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planet = cur_system->planets[planet_target];
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c = faction_getColour(planet->faction);
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@ -915,7 +915,7 @@ void player_renderGUI(void) {
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gl_printMid(&gl_smallFont, (int)gui.nav.w, gui.nav.x,
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gui.nav.y - 10 - gl_smallFont.h, NULL, "%s",
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cur_system->planets[planet_target].name);
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cur_system->planets[planet_target]->name);
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}
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else if(hyperspace_target >= 0) {
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/* Hyperspace target. */
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@ -1488,7 +1488,7 @@ void player_think(Pilot* pplayer) {
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else if(planet_target != -1)
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pilot_face(pplayer,
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vect_angle(&player->solid->pos,
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&cur_system->planets[planet_target].pos));
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&cur_system->planets[planet_target]->pos));
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}
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/* PLAYER_REVERSE will take over navigation. */
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@ -1630,7 +1630,8 @@ void player_land(void) {
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takeoff();
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return;
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}
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Planet* planet = &cur_system->planets[planet_target];
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Planet* planet = cur_system->planets[planet_target];
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if(planet_target >= 0) {
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if(!planet_hasService(planet, PLANET_SERVICE_LAND)) {
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player_message("You can't land here.");
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@ -1670,8 +1671,8 @@ void player_land(void) {
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td = -1; /* Temp distance. */
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tp = -1; /* Temp planet. */
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for(i = 0; i < cur_system->nplanets; i++) {
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d = vect_dist(&player->solid->pos, &cur_system->planets[i].pos);
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if(planet_hasService(&cur_system->planets[i], PLANET_SERVICE_LAND) &&
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d = vect_dist(&player->solid->pos, &cur_system->planets[i]->pos);
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if(planet_hasService(cur_system->planets[i], PLANET_SERVICE_LAND) &&
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((tp == -1) || ((td == -1) || (td > d)))) {
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tp = i;
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td = d;
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