[Change] Everything now conforms to last nights cleanups.

This commit is contained in:
Allanis 2013-12-09 00:48:32 +00:00
parent 5a42e63e4a
commit 25660ff7d1
4 changed files with 24 additions and 23 deletions

View File

@ -862,8 +862,8 @@ static int ai_getnearestplanet(lua_State* L) {
/* Cycle through planets. */ /* Cycle through planets. */
for(dist = 0., j = -1, i = 0; i < cur_system->nplanets; i++) { for(dist = 0., j = -1, i = 0; i < cur_system->nplanets; i++) {
d = vect_dist(&cur_system->planets[i].pos, &cur_pilot->solid->pos); d = vect_dist(&cur_system->planets[i]->pos, &cur_pilot->solid->pos);
if((!areEnemies(cur_pilot->faction, cur_system->planets[i].faction)) && if((!areEnemies(cur_pilot->faction, cur_system->planets[i]->faction)) &&
(d < dist)) { (d < dist)) {
/* Closer friendly planet. */ /* Closer friendly planet. */
j = i; j = i;
@ -874,7 +874,7 @@ static int ai_getnearestplanet(lua_State* L) {
/* No friendly planet found. */ /* No friendly planet found. */
if(j == -1) return 0; if(j == -1) return 0;
lua_pushlightuserdata(L, &cur_system->planets[j].pos); lua_pushlightuserdata(L, &cur_system->planets[j]->pos);
return 1; return 1;
} }
@ -889,7 +889,7 @@ static int ai_getrndplanet(lua_State* L) {
p = RNG(0, cur_system->nplanets-1); p = RNG(0, cur_system->nplanets-1);
/* Copy the data into a vector. */ /* Copy the data into a vector. */
vectcpy(&v, &cur_system->planets[p].pos); vectcpy(&v, &cur_system->planets[p]->pos);
lua_pushlightuserdata(L, &v); lua_pushlightuserdata(L, &v);
return 1; return 1;
@ -905,9 +905,9 @@ static int ai_getlandplanet(lua_State* L) {
if(cur_system->nplanets == 0) return 0; /* No planets. */ if(cur_system->nplanets == 0) return 0; /* No planets. */
for(nplanets = 0, i = 0; i < cur_system->nplanets; i++) for(nplanets = 0, i = 0; i < cur_system->nplanets; i++)
if(planet_hasService(&cur_system->planets[i], PLANET_SERVICE_BASIC) && if(planet_hasService(cur_system->planets[i], PLANET_SERVICE_BASIC) &&
!areEnemies(cur_pilot->faction, cur_system->planets[i].faction)) !areEnemies(cur_pilot->faction, cur_system->planets[i]->faction))
planets[nplanets++] = &cur_system->planets[i]; planets[nplanets++] = cur_system->planets[i];
/* No planet to land on found. */ /* No planet to land on found. */
if(nplanets == 0) { if(nplanets == 0) {

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@ -426,9 +426,9 @@ static int systemL_faction(lua_State* L) {
/* Return result in table. */ /* Return result in table. */
lua_newtable(L); lua_newtable(L);
for(i = 0; i < sys->s->nplanets; i++) { for(i = 0; i < sys->s->nplanets; i++) {
if(sys->s->planets[i].faction > 0) { /* Faction must be valid. */ if(sys->s->planets[i]->faction > 0) { /* Faction must be valid. */
lua_pushboolean(L, 1); /* Value. */ lua_pushboolean(L, 1); /* Value. */
lua_setfield(L, -2, faction_name(sys->s->planets[i].faction)); /* Key. */ lua_setfield(L, -2, faction_name(sys->s->planets[i]->faction)); /* Key. */
/* Allows syntax foo = space.faction("foo"); if foo["bar"] then ... end */ /* Allows syntax foo = space.faction("foo"); if foo["bar"] then ... end */
} }
} }

View File

@ -197,13 +197,13 @@ static void map_update(void) {
nstanding = 0; nstanding = 0;
f = -1; f = -1;
for(i = 0; i < sys->nplanets; i++) { for(i = 0; i < sys->nplanets; i++) {
if((f == -1) && (sys->planets[i].faction > 0)) { if((f == -1) && (sys->planets[i]->faction > 0)) {
f = sys->planets[i].faction; f = sys->planets[i]->faction;
standing += faction_getPlayer(f); standing += faction_getPlayer(f);
nstanding++; nstanding++;
} }
else if(f != sys->planets[i].faction && else if(f != sys->planets[i]->faction &&
(sys->planets[i].faction>0)) { (sys->planets[i]->faction > 0)) {
/* @todo More verbosity. */ /* @todo More verbosity. */
snprintf(buf, 100, "Multiple"); snprintf(buf, 100, "Multiple");
break; break;
@ -231,10 +231,10 @@ static void map_update(void) {
else { else {
buf[0] = '\0'; buf[0] = '\0';
if(sys->nplanets > 0) if(sys->nplanets > 0)
strcat(buf, sys->planets[0].name); strcat(buf, sys->planets[0]->name);
for(i = 1; i < sys->nplanets; i++) { for(i = 1; i < sys->nplanets; i++) {
strcat(buf, ",\n"); strcat(buf, ",\n");
strcat(buf, sys->planets[i].name); strcat(buf, sys->planets[i]->name);
} }
window_modifyText(map_wid, "txtPlanets", buf); window_modifyText(map_wid, "txtPlanets", buf);
} }
@ -249,7 +249,7 @@ static void map_update(void) {
window_moveWidget(map_wid, "txtServices", -20, y-gl_smallFont.h-5); window_moveWidget(map_wid, "txtServices", -20, y-gl_smallFont.h-5);
services = 0; services = 0;
for(i = 0; i < sys->nplanets; i++) for(i = 0; i < sys->nplanets; i++)
services |= sys->planets[i].services; services |= sys->planets[i]->services;
buf[0] = '\0'; buf[0] = '\0';
if(services & PLANET_SERVICE_COMMODITY) if(services & PLANET_SERVICE_COMMODITY)
strcat(buf, "Commodity\n"); strcat(buf, "Commodity\n");

View File

@ -763,7 +763,7 @@ void player_renderBG(void) {
pilot_isFlag(player, PLAYER_DESTROYED)) return; pilot_isFlag(player, PLAYER_DESTROYED)) return;
if(planet_target >= 0) { if(planet_target >= 0) {
planet = &cur_system->planets[planet_target]; planet = cur_system->planets[planet_target];
c = faction_getColour(planet->faction); c = faction_getColour(planet->faction);
@ -915,7 +915,7 @@ void player_renderGUI(void) {
gl_printMid(&gl_smallFont, (int)gui.nav.w, gui.nav.x, gl_printMid(&gl_smallFont, (int)gui.nav.w, gui.nav.x,
gui.nav.y - 10 - gl_smallFont.h, NULL, "%s", gui.nav.y - 10 - gl_smallFont.h, NULL, "%s",
cur_system->planets[planet_target].name); cur_system->planets[planet_target]->name);
} }
else if(hyperspace_target >= 0) { else if(hyperspace_target >= 0) {
/* Hyperspace target. */ /* Hyperspace target. */
@ -1487,8 +1487,8 @@ void player_think(Pilot* pplayer) {
&pilot_get(player_target)->solid->pos)); &pilot_get(player_target)->solid->pos));
else if(planet_target != -1) else if(planet_target != -1)
pilot_face(pplayer, pilot_face(pplayer,
vect_angle(&player->solid->pos, vect_angle(&player->solid->pos,
&cur_system->planets[planet_target].pos)); &cur_system->planets[planet_target]->pos));
} }
/* PLAYER_REVERSE will take over navigation. */ /* PLAYER_REVERSE will take over navigation. */
@ -1630,7 +1630,8 @@ void player_land(void) {
takeoff(); takeoff();
return; return;
} }
Planet* planet = &cur_system->planets[planet_target];
Planet* planet = cur_system->planets[planet_target];
if(planet_target >= 0) { if(planet_target >= 0) {
if(!planet_hasService(planet, PLANET_SERVICE_LAND)) { if(!planet_hasService(planet, PLANET_SERVICE_LAND)) {
player_message("You can't land here."); player_message("You can't land here.");
@ -1670,8 +1671,8 @@ void player_land(void) {
td = -1; /* Temp distance. */ td = -1; /* Temp distance. */
tp = -1; /* Temp planet. */ tp = -1; /* Temp planet. */
for(i = 0; i < cur_system->nplanets; i++) { for(i = 0; i < cur_system->nplanets; i++) {
d = vect_dist(&player->solid->pos, &cur_system->planets[i].pos); d = vect_dist(&player->solid->pos, &cur_system->planets[i]->pos);
if(planet_hasService(&cur_system->planets[i], PLANET_SERVICE_LAND) && if(planet_hasService(cur_system->planets[i], PLANET_SERVICE_LAND) &&
((tp == -1) || ((td == -1) || (td > d)))) { ((tp == -1) || ((td == -1) || (td > d)))) {
tp = i; tp = i;
td = d; td = d;