[Add] Documented opengl stuff.
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				| @ -2,6 +2,8 @@ | ||||
|  * @file lfile.c | ||||
|  * | ||||
|  * @brief Handle read/write abstractions to the users directory. | ||||
|  * | ||||
|  * @todo Add support for windows and mac OS. | ||||
|  */ | ||||
| 
 | ||||
| #include <string.h> | ||||
|  | ||||
| @ -15,13 +15,10 @@ | ||||
| #include "opengl.h" | ||||
| 
 | ||||
| /* Requirements. */ | ||||
| #define OPENGL_REQ_MULTITEX 2 /* 2 is minimum OpenGL 1.2. Must have. */ | ||||
| #define OPENGL_REQ_MULTITEX 2 /**< 2 is minimum OpenGL 1.2. Must have. */ | ||||
| 
 | ||||
| /* The screen info, gives data of current opengl settings. */ | ||||
| glInfo gl_screen; | ||||
| 
 | ||||
| /* Our precious camera. */ | ||||
| Vec2* gl_camera; | ||||
| glInfo gl_screen; /**< Give data of current opengl settings. */ | ||||
| Vec2* gl_camera;  /**< Camera we are using. */ | ||||
| 
 | ||||
| /* offsets to Adjust the pilot's place onscreen */ | ||||
| /*to be in the middle, even with the GUI. */ | ||||
|  | ||||
							
								
								
									
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							| @ -20,31 +20,47 @@ | ||||
| #define RGBAMASK RMASK,GMASK,BMASK,AMASK | ||||
| 
 | ||||
| /* Info about opengl screen. */ | ||||
| #define OPENGL_FULLSCREEN   (1<<0) | ||||
| #define OPENGL_DOUBLEBUF    (1<<1) | ||||
| #define OPENGL_AA_POINT     (1<<2) | ||||
| #define OPENGL_AA_LINE      (1<<3) | ||||
| #define OPENGL_AA_POLYGON   (1<<4) | ||||
| #define OPENGL_FRAG_SHADER  (1<<5) | ||||
| #define OPENGL_VERT_SHADER  (1<<6) | ||||
| #define gl_has(f)           (gl_screen.flags & (f)) /* Check for the flag. */ | ||||
| #define OPENGL_FULLSCREEN   (1<<0)    /**< Fullscreen. */ | ||||
| #define OPENGL_DOUBLEBUF    (1<<1)    /**< Doublebuffer. */ | ||||
| #define OPENGL_AA_POINT     (1<<2)    /**< Antialiasing points. */ | ||||
| #define OPENGL_AA_LINE      (1<<3)    /**< Antialiasing lines. */ | ||||
| #define OPENGL_AA_POLYGON   (1<<4)    /**< Antialiasing polygons. */ | ||||
| #define OPENGL_FRAG_SHADER  (1<<5)    /**< Fragment shaders. */ | ||||
| #define OPENGL_VERT_SHADER  (1<<6)    /**< Vertex shaders. */ | ||||
| #define gl_has(f)           (gl_screen.flags & (f)) /**< Check for the flag. */ | ||||
| 
 | ||||
| /**
 | ||||
|  * @struct glInfo | ||||
|  * | ||||
|  * @brief Store data about the current opengl environment. | ||||
|  */ | ||||
| typedef struct glInfo_ { | ||||
|   int w, h;         /* Window dimensions. */ | ||||
|   int depth;        /* Depth in bpp. */ | ||||
|   int r, g, b, a;   /* Framebuffer values in bits. */ | ||||
|   int flags;        /* Store different properties. */ | ||||
|   int tex_max;      /* Max texture size. */ | ||||
|   int multitex_max; /* Max multitexture levels. */ | ||||
|   int w;            /**< Window width. */ | ||||
|   int h;            /**< Window height. */ | ||||
|   int depth;        /**< Depth in bpp. */ | ||||
|   int r;            /**< Amount of red bits. */ | ||||
|   int g;            /**< Amount of green bits. */ | ||||
|   int b;            /**< Amount of blue bits. */ | ||||
|   int a;            /**< Amount of alpha bits. */ | ||||
|   int flags;        /**< Store different properties. */ | ||||
|   int tex_max;      /**< Max texture size. */ | ||||
|   int multitex_max; /**< Max multitexture levels. */ | ||||
| } glInfo; | ||||
| extern glInfo gl_screen; /* Local structure set with gl_init etc. */ | ||||
| 
 | ||||
| #define SCREEN_W      gl_screen.w | ||||
| #define SCREEN_H      gl_screen.h | ||||
| #define SCREEN_W      gl_screen.w   /**< Screen width. */ | ||||
| #define SCREEN_H      gl_screen.h   /**< Screen height. */ | ||||
| 
 | ||||
| #define COLOUR(x)     glColor4d((x).r, (x).g, (x).b, (x).a) | ||||
| #define ACOLOUR(x,a)  glColor4d((x).r, (x).g, (x).b, a) | ||||
| #define COLOUR(x)     glColor4d((x).r, (x).g, (x).b, (x).a) /**< Change colour. */ | ||||
| #define ACOLOUR(x,a)  glColor4d((x).r, (x).g, (x).b, a) /**< Change colour and override alpha. */ | ||||
| 
 | ||||
| /* Spritesheet info. */ | ||||
| /**
 | ||||
|  * @struct glTexture | ||||
|  * | ||||
|  * @brief Abstraction for rendering spritesheets. | ||||
|  * | ||||
|  * The basic unit all the graphic rendering works with. | ||||
|  */ | ||||
| typedef struct glTexture_ { | ||||
|   char* name;         /**< Name of graphic. */ | ||||
| 
 | ||||
|  | ||||
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