[Add] Take into account ship size for it's explosion.
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@ -707,6 +707,8 @@ void pilot_explode(double x, double y, double radius,
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rx = p->solid->pos.x - x;
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ry = p->solid->pos.y - y;
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dist = pow2(rx) + pow2(ry);
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/* Take into account ship size. */
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dist += pow2(p->ship->gfx_space->sw) + pow2(p->ship->gfx_space->sh);
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/* Pilot is hit. */
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if(dist < rad2) {
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