diff --git a/src/land.c b/src/land.c
index 12efd47..860af8d 100644
--- a/src/land.c
+++ b/src/land.c
@@ -89,15 +89,17 @@ static void commodity_exchange(void) {
                    (BUTTON_WIDTH-20)/2, BUTTON_HEIGHT, "btnCommoditySell",
                    "Sell", commodity_sell);
 
-  window_addText(secondary_wid, -20, -40, BUTTON_WIDTH, 20, 0,
+  window_addText(secondary_wid, -20, -40, BUTTON_WIDTH, 60, 0,
                  "txtSInfo", &gl_smallFont, &cDConsole,
                  "You have:\n"
-                 "Market price:\n");
+                 "Market price:\n"
+                 "\n"
+                 "Free Space:\n");
 
-  window_addText(secondary_wid, -20, -40, BUTTON_WIDTH/2, 20, 0,
+  window_addText(secondary_wid, -20, -40, BUTTON_WIDTH/2, 60, 0,
                  "txtDInfo", &gl_smallFont, &cBlack, NULL);
 
-  window_addText(secondary_wid, -40, -80, BUTTON_WIDTH-20,
+  window_addText(secondary_wid, -40, -100, BUTTON_WIDTH-20,
                  BUTTON_WIDTH, 0, "txtDesc", &gl_smallFont, &cBlack, NULL);
 
   goods = malloc(sizeof(char*)*planet->ncommodities);
@@ -126,10 +128,13 @@ static void commodity_update(char* str) {
   com = commodity_get(comname);
 
   snprintf(buf, 128,
-           "%d\n"
-           "%d Screds/ton\n",
-           player_cargoOwned(comname),
-           com->medium);
+      "%d tons\n"
+      "%d Scred\n"
+      "\n"
+      "%d tons\n",
+      player_cargoOwned(comname),
+      com->medium,
+      player->cargo_free);
 
   window_modifyText(secondary_wid, "txtDInfo", buf);
   window_modifyText(secondary_wid, "txtDesc", com->description);
@@ -201,7 +206,8 @@ static void outfits(void) {
   window_addImage(secondary_wid, -20-128, -50-128, "imgOutfit", NULL);
 
   window_addCust(secondary_wid, -40-BUTTON_WIDTH, 60+2*BUTTON_HEIGHT,
-                 BUTTON_WIDTH, BUTTON_HEIGHT, "cstMod", 0, outfits_renderMod, NULL);
+                 BUTTON_WIDTH, BUTTON_HEIGHT,
+                 "cstMod", 0, outfits_renderMod, NULL);
 
   window_addText(secondary_wid, 40+200+20, -60,
                  80, 96, 0, "txtSDesc", &gl_smallFont, &cDConsole,
diff --git a/src/pilot.h b/src/pilot.h
index 048c692..7d69d27 100644
--- a/src/pilot.h
+++ b/src/pilot.h
@@ -12,9 +12,9 @@
 
 #define HYPERSPACE_ENGINE_DELAY   3000  // Warm up the engines.
 #define HYPERSPACE_FLY_DELAY      5000  // Time taken to hyperspace.
-#define HYPERSPACE_STARS_BLUR     2000 // Time stars blur.
-#define HYPERSPACE_STARS_LENGTH   1000 // Length the stars blur to at max.
-#define HYPERSPACE_FADEOUT        1000 // Time fadeout.
+#define HYPERSPACE_STARS_BLUR     2000  // Time stars blur.
+#define HYPERSPACE_STARS_LENGTH   1000  // Length the stars blur to at max.
+#define HYPERSPACE_FADEOUT        1000  // Time fadeout.
 
 // Aproximation for pilot size.
 #define PILOT_SIZE_APROX      0.8
@@ -30,11 +30,11 @@
 // Dynamic.
 #define PILOT_HOSTILE       (1<<1)  // Pilot is hostile to the player.
 #define PILOT_COMBAT        (1<<2)  // Pilot is engaged in combat.
-#define PILOT_AFTERBURNER   (1<<3) // Pilot has her afterburner activated.
+#define PILOT_AFTERBURNER   (1<<3)  // Pilot has her afterburner activated.
 #define PILOT_HYP_PREP      (1<<5)  // Pilot is getting ready for hyperspace.
 #define PILOT_HYP_BEGIN     (1<<6)  // Pilot is starting engines.
 #define PILOT_HYPERSPACE    (1<<7)  // Pilot is in hyperspace.
-#define PILOT_BOARDED       (1<<8) // Pilot has been boarded already!
+#define PILOT_BOARDED       (1<<8)  // Pilot has been boarded already!
 #define PILOT_DISABLED      (1<<9)  // Pilot is disabled.
 #define PILOT_DEAD          (1<<10) // Pilot is on it's death bed.
 #define PILOT_EXPLODED      (1<<11) // Pilot did final death explosion.
@@ -57,15 +57,15 @@ typedef struct PilotCommodity_ {
 
 // Primary pilot structure.
 typedef struct Pilot_ {
-  unsigned int id; // Pilots id.
-  char* name;     // Pilot's name (if unique).
+  unsigned int id;  // Pilots id.
+  char* name;       // Pilot's name (if unique).
 
   Faction* faction;
 
   // Object characteristics.
   Ship* ship;     // Pilots ship.
   Solid* solid;   // Associated solid (physics).
-  int tsx, tsy;  // Current sprite, calculated on update.
+  int tsx, tsy;   // Current sprite, calculated on update.
 
   double thrust, turn, speed;
 
@@ -82,8 +82,8 @@ typedef struct Pilot_ {
   // Outfit management.
   PilotOutfit* outfits;
   int noutfits;
-  PilotOutfit* secondary;  // Secondary weapon.
-  PilotOutfit* ammo;       // Secondary ammo (if needed).
+  PilotOutfit* secondary;   // Secondary weapon.
+  PilotOutfit* ammo;        // Secondary ammo (if needed).
   PilotOutfit* afterburner; // Ze afterburner.
 
   // Cargo.