From 19cbc18ff36c7fc35e5765635298535b6d9681e0 Mon Sep 17 00:00:00 2001 From: Allanis <allanis@saracraft.net> Date: Sat, 6 Jul 2013 20:01:49 +0100 Subject: [PATCH] [Add] Check for weapon range when running away with turrets. --- scripts/ai/include/basic.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/ai/include/basic.lua b/scripts/ai/include/basic.lua index 46d89dc..d5e1339 100644 --- a/scripts/ai/include/basic.lua +++ b/scripts/ai/include/basic.lua @@ -52,7 +52,7 @@ function runaway() ai.accel() if ai.hasturrets() then dist = ai.dist(ai.pos(target)) - if dist < 300 then + if dist < ai.getweaprange() then ai.settarget(target) ai.shoot() end