From 19cbc18ff36c7fc35e5765635298535b6d9681e0 Mon Sep 17 00:00:00 2001
From: Allanis <allanis@saracraft.net>
Date: Sat, 6 Jul 2013 20:01:49 +0100
Subject: [PATCH] [Add] Check for weapon range when running away with turrets.

---
 scripts/ai/include/basic.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/scripts/ai/include/basic.lua b/scripts/ai/include/basic.lua
index 46d89dc..d5e1339 100644
--- a/scripts/ai/include/basic.lua
+++ b/scripts/ai/include/basic.lua
@@ -52,7 +52,7 @@ function runaway()
   ai.accel()
   if ai.hasturrets() then
     dist = ai.dist(ai.pos(target))
-    if dist < 300 then
+    if dist < ai.getweaprange() then
       ai.settarget(target)
       ai.shoot()
     end