[Fix] Pause is handled on opening a window, but for safety it is best to handle pause on menu open.

-- Forgot the menu files too..
This commit is contained in:
Allanis 2013-02-19 23:25:15 +00:00
parent 100c605d6b
commit 19570b0f6a
2 changed files with 66 additions and 0 deletions

62
src/menu.c Normal file
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#include <string.h>
#include "SDL.h"
#include "toolkit.h"
#include "log.h"
#include "main.h"
#include "pause.h"
#include "menu.h"
#define MENU_WIDTH 120
#define MENU_HEIGHT 200
#define BUTTON_WIDTH 80
#define BUTTON_HEIGHT 30
static int menu_open = 0;
static void menu_small_close(char* str);
static void edit_options(void);
static void exit_game(void);
// Small ingame menu.
void menu_small(void) {
if(menu_open) return; // It's already open..
unsigned int wid;
wid = window_create("Menu", -1, -1, MENU_WIDTH, MENU_HEIGHT);
window_addButton(wid, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
"btnExit", "Exit", (void(*)(char*))exit_game);
window_addButton(wid, 20, 20 + BUTTON_HEIGHT + 20,
BUTTON_WIDTH, BUTTON_HEIGHT,
"btnOptions", "Options", (void(*)(char*))edit_options);
window_addButton(wid, 20, 20 + BUTTON_HEIGHT*2 + 20*2,
BUTTON_WIDTH, BUTTON_HEIGHT,
"btnResume", "Resume", menu_small_close);
pause();
menu_open = 1;
}
void menu_small_close(char* str) {
if(strcmp(str, "btnResume")==0)
window_destroy(window_get("Menu"));
unpause();
menu_open = 0;
}
// Edit the options.
static void edit_options(void) {
// TODO
}
// Exit the game.
static void exit_game(void) {
SDL_Event quit;
quit.type = SDL_QUIT;
SDL_PushEvent(&quit);
}

4
src/menu.h Normal file
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#pragma one
void menu_small(void);