[Fix] Aha! Fixed rendering bug in planet atmosphere!
This commit is contained in:
parent
42a3a9b3d0
commit
13b1cf8518
@ -800,10 +800,6 @@ static void _DrawAtmosphere(double rad1, double rad2, vector3d& pos, const float
|
|||||||
r1 = rot*r1;
|
r1 = rot*r1;
|
||||||
r2 = rot*r2;
|
r2 = rot*r2;
|
||||||
}
|
}
|
||||||
glColor4fv(col);
|
|
||||||
glVertex3dv(&r1.x);
|
|
||||||
glColor4f(0,0,0,0);
|
|
||||||
glVertex3dv(&r2.x);
|
|
||||||
glEnd();
|
glEnd();
|
||||||
glEnable(GL_CULL_FACE);
|
glEnable(GL_CULL_FACE);
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
|
Loading…
Reference in New Issue
Block a user