[Add] Shoot me. But I have added alut as a dep. It loads sounds well. Engine sounds are now playing too.
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README
2
README
@ -41,6 +41,7 @@ Dependencied:
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-- libsdl-image1.2
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-- libgl1-mesa-dri
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-- libopenal0a
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-- libalut0
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-- libvorbis0a
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-- libvorbisfile3
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-- libxml2
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@ -51,6 +52,7 @@ Dependencied:
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-- libsdl-image1.2-dev
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-- libgl1-mesa-dev
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-- libopenal-dev
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-- libalut-dev
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-- libvorbis-dev
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-- libxml2-dev
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-- libfreetype6-dev
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@ -21,7 +21,7 @@ CLUA = -I../lib/lua
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CSDL = $(shell sdl-config --cflags)
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CXML = $(shell xml2-config --cflags)
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CTTF = $(shell freetype-config --cflags)
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CAL = -lopenal
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CAL = -lopenal $(shell freealut-config --cflags)
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CVORBIS =
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CGL =
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CFLAGS = $(CLUA) $(CPLUTO) $(CSDL) $(CXML) $(CTTF) $(CGL) $(CAL) $(CVORBIS) $(VERSION) -D$(OS) -fgnu89-inline
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@ -37,7 +37,7 @@ LDSDL = $(shell sdl-config --libs) -lSDL_image
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LDXML = $(shell xml2-config --libs)
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LDTTF = $(shell freetype-config --libs)
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LDGL = -lGL
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LDAL = -lopenal
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LDAL = -lopenal $(shell freealut-config --libs)
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LDVORBIS = -lvorbisfile
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LDPNG = -lpng
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LDFLAGS = -lm $(LDLUA) $(LDPLUTO) $(LDSDL) $(LDXML) $(LDTTF) $(LDGL) $(LDPNG) $(LDAL) $(LDVORBIS)
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@ -1391,12 +1391,12 @@ void player_afterburnOver(void) {
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// Start accelerating.
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void player_accel(double acc) {
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player_acc = acc;
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//player_playSound(player->ship->sound, 0);
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player_playSound(player->ship->sound, 0);
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}
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void player_accelOver(void) {
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player_acc = 0;
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//player_stopSound();
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player_stopSound();
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}
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// Take a screenshot.
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10
src/sound.c
10
src/sound.c
@ -1,5 +1,6 @@
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#include <sys/stat.h>
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#include <AL/alc.h>
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#include <AL/alut.h>
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#include <SDL.h>
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#include <SDL_thread.h>
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@ -127,6 +128,9 @@ int sound_init(void) {
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sound_lock = SDL_CreateMutex();
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soundLock();
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// Initialize alut - I think it's worth it.
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alutInitWithoutContext(NULL, NULL);
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const ALchar* device = alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
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// Open the default device.
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al_device = alcOpenDevice(NULL);
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@ -330,8 +334,10 @@ static int sound_load(ALuint* buffer, char* filename) {
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soundLock();
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// Bind to OpenAL buffer.
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alGenBuffers(1, buffer);
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alBufferData(*buffer, AL_FORMAT_MONO16, wavdata, size, 22050);
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(*buffer) = alutCreateBufferFromFileImage(wavdata, size);
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if((*buffer) == AL_NONE) WARN("FAILURE: %s", alutGetErrorString(alutGetError()));
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//alGenBuffers(1, buffer);
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//alBufferData(*buffer, AL_FORMAT_MONO16, wavdata, size, 22050);
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// Errors?
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if((err = alGetError()) != AL_NO_ERROR) {
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