[Fix] Hyperspace paths no longer appear if you drag them out of the map.
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parent
6365ad186a
commit
11f4eed18c
20
src/map.c
20
src/map.c
@ -125,7 +125,7 @@ static void map_update(void) {
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// Render the map as a custom widget.
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static void map_render(double bx, double by, double w, double h) {
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int i, j;
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double x, y, r;
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double x, y, r, tx, ty;
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StarSystem* sys;
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glColour* col;
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@ -166,14 +166,20 @@ static void map_render(double bx, double by, double w, double h) {
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else col = &cInert;
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glBegin(GL_LINE_STRIP);
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ACOLOUR(*col, 0.);
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glVertex2d(x+sys->pos.x, y+sys->pos.y);
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tx = x + sys->pos.x;
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ty = y + sys->pos.y;
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if(!((tx < bx) || (tx > bx + w) || (ty < by) || (ty > by+h)))
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glVertex2d(tx, ty);
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COLOUR(*col);
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glVertex2d(
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x+sys->pos.x+(systems_stack[sys->jumps[j]].pos.x-sys->pos.x)/2.,
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y+sys->pos.y+(systems_stack[sys->jumps[j]].pos.y-sys->pos.y)/2.);
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tx += (systems_stack[sys->jumps[j]].pos.x - sys->pos.x)/2.;
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ty += (systems_stack[sys->jumps[j]].pos.y - sys->pos.y)/2.;
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if(!((tx < bx) || (tx > bx+w) || (ty < by) || (ty > by+h)))
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glVertex2d(tx, ty);
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ACOLOUR(*col, 0.);
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glVertex2d(x+systems_stack[sys->jumps[j]].pos.x,
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y+systems_stack[sys->jumps[j]].pos.y);
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tx += (systems_stack[sys->jumps[j]].pos.x - sys->pos.x)/2.;
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ty += (systems_stack[sys->jumps[j]].pos.y - sys->pos.y)/2.;
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if(!((tx < bx) || (tx > bx+w) || (ty < by) || (ty > by+h)))
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glVertex2d(tx, ty);
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glEnd();
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}
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glShadeModel(GL_FLAT);
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