diff --git a/src/ship.cpp b/src/ship.cpp index e1efa72..1b4019e 100644 --- a/src/ship.cpp +++ b/src/ship.cpp @@ -163,6 +163,11 @@ void Ship::TestLanded(void) { rot = rot.InverseOf(); SetRotMatrix(rot); + dBodySetLinearVel(m_body, 0,0,0); + dBodySetAngularVel(m_body,0,0,0); + dBodySetForce(m_body,0,0,0); + dBodySetTorque(m_body,0,0,0); + /* * We don't use DynamicBody::Disable because that also disables * the geom, and that must still get collisions.