[Fix] Now you can't rumble afterburner when in toolkit or hyperspacing.
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@ -152,7 +152,8 @@ static void input_key(int keynum, double value, int abs) {
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/* Double tap accel = afterburn! */
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t = SDL_GetTicks();
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if((value == KEY_PRESS) && (t-input_accelLast <= input_afterburnSensibility))
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if((value == KEY_PRESS) && INGAME() && NOHYP() &&
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(t-input_accelLast <= input_afterburnSensibility))
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player_afterburn();
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else if((value == KEY_RELEASE) && player_isFlag(PLAYER_AFTERBURNER))
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player_afterburnOver();
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